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Breaking into a red zone
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5696002" data-attributes="member: 11760"><p>So, my campaign is finally underway -- now watch, I've jinxed it and it'll stall out again -- and the players and their NPC pirate crewmates are heading to dig up stashed contraband weapons and hard currency stashed on a moon in a red zone.</p><p></p><p>I just read the Interdiction Zone entry in the Library Data book and it says that there are a variety of ways interdictions are enforced, from a naval presence, to attack satellites to satellites that just record the transponder information of ships that enter the area.</p><p></p><p>This particular moon is in a red zone adjacent to the Vargr Extents, so I figure that there would be a periodic patrol by sector fleet, just to keep an eye out for pirates and raiders crossing the border. At the same time, though, this moon is not in orbit around the world that is actually the source of the interdiction, but a gas giant in the system. While the navy is likely not thrilled with the idea of travellers popping in and out of the system, I imagine they don't need an armed presence at the gas giant, so much as something to keep an electronic eye out for vargr fleets refueling there.</p><p></p><p>Assuming that there are just buoys recording transponder information and recording other ship data, how hard would it be for the pirates on the players' ship to disable the transponder or modify it to send out false information? How major of a crime would this be considered by the Imperium (probably based off real-life naval law)? And what safeguards would be in place to prevent buoys from just getting blasted to smithereens by vargr, pirates or wayward Travellers to begin with?</p><p></p><p>(And obviously, YMMV, YTU, and all the rest. I'm not looking for an absolute answer, but merely what people have done in their own games and what they'd suggest for mine.)</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5696002, member: 11760"] So, my campaign is finally underway -- now watch, I've jinxed it and it'll stall out again -- and the players and their NPC pirate crewmates are heading to dig up stashed contraband weapons and hard currency stashed on a moon in a red zone. I just read the Interdiction Zone entry in the Library Data book and it says that there are a variety of ways interdictions are enforced, from a naval presence, to attack satellites to satellites that just record the transponder information of ships that enter the area. This particular moon is in a red zone adjacent to the Vargr Extents, so I figure that there would be a periodic patrol by sector fleet, just to keep an eye out for pirates and raiders crossing the border. At the same time, though, this moon is not in orbit around the world that is actually the source of the interdiction, but a gas giant in the system. While the navy is likely not thrilled with the idea of travellers popping in and out of the system, I imagine they don't need an armed presence at the gas giant, so much as something to keep an electronic eye out for vargr fleets refueling there. Assuming that there are just buoys recording transponder information and recording other ship data, how hard would it be for the pirates on the players' ship to disable the transponder or modify it to send out false information? How major of a crime would this be considered by the Imperium (probably based off real-life naval law)? And what safeguards would be in place to prevent buoys from just getting blasted to smithereens by vargr, pirates or wayward Travellers to begin with? (And obviously, YMMV, YTU, and all the rest. I'm not looking for an absolute answer, but merely what people have done in their own games and what they'd suggest for mine.) Thanks. [/QUOTE]
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