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General Tabletop Discussion
*Pathfinder & Starfinder
Breaking Limits (An alternative to the Daily attack power mechanic)
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<blockquote data-quote="eamon" data-source="post: 5294938" data-attributes="member: 51942"><p>How 'bout this for a house rule:</p><p></p><p>At each milestone, you recharge two daily attack powers granted by your class or paragon path. These daily powers are recharged in the order you expended them. You cannot use more than one such powers per encounter; after level 15 you may use two per encounter. After an extended rest, one such daily power of your choice is considered expended.</p><p></p><p>For short days, this is weaker. For long days, this is slightly stronger on average, but with a weaker peak power - and you can't game the system by always recharging the strongest power. The reason to consider one power expended at the start of the day is in particular to keep this house rule somewhat balanced at low levels. The rule uses milestones even though recharging one per encounter might be better since encounters are kind of defined by short rests (i.e. players) and milestones require "significant" encounters.</p></blockquote><p></p>
[QUOTE="eamon, post: 5294938, member: 51942"] How 'bout this for a house rule: At each milestone, you recharge two daily attack powers granted by your class or paragon path. These daily powers are recharged in the order you expended them. You cannot use more than one such powers per encounter; after level 15 you may use two per encounter. After an extended rest, one such daily power of your choice is considered expended. For short days, this is weaker. For long days, this is slightly stronger on average, but with a weaker peak power - and you can't game the system by always recharging the strongest power. The reason to consider one power expended at the start of the day is in particular to keep this house rule somewhat balanced at low levels. The rule uses milestones even though recharging one per encounter might be better since encounters are kind of defined by short rests (i.e. players) and milestones require "significant" encounters. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Breaking Limits (An alternative to the Daily attack power mechanic)
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