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Breaking Morale
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 7759255" data-attributes="member: 1165"><p>I am completely opposed to the idea of PC morale. PCs who fight to the death, and die, are the writers of their own fate.</p><p></p><p>My opinion is more mixed with NPCs. Unfortunately I don't find morale dice rolls to be a good mechanic. How many times do you roll for morale in an encounter? If a PC rolls a natural 1 on an Intimidate check, when they have a ton of leverage against NPCs, shouldn't the NPCs flee or surrender anyway? Or if your nemesis came up with a good plan and ambushed you while having a bath, but your high-Intimidate PC rolls a natural 20, do the bad guys run away?</p><p></p><p>A lot of times when PCs face roughly even NPCs, I find that maybe one PC and one NPC or so drops every round. The NPCs look at each other, see how they're dropping at a high rate... but also notice that the PCs are suffering similar losses. The players also think the same way. "If we just hang on, we can win. And if we win, we can heal the wounded. But if we retreat, we might not be able to take our wounded with us, and we don't know if those guys will stop attacking if we retreat."</p><p></p><p>I've seen encounters that were literally decided by one die roll (if the last standing NPC had rolled 1 higher, the last PC would have died... but missed due to a penalty inflicted by said PC). There's no way that would have worked had there been morale rules.</p><p></p><p>The NPCs might be thinking, "reinforcements are just over that hill, what is taking so long? Let's do a fighting retreat..." which isn't the same thing as breaking and fleeing.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 7759255, member: 1165"] I am completely opposed to the idea of PC morale. PCs who fight to the death, and die, are the writers of their own fate. My opinion is more mixed with NPCs. Unfortunately I don't find morale dice rolls to be a good mechanic. How many times do you roll for morale in an encounter? If a PC rolls a natural 1 on an Intimidate check, when they have a ton of leverage against NPCs, shouldn't the NPCs flee or surrender anyway? Or if your nemesis came up with a good plan and ambushed you while having a bath, but your high-Intimidate PC rolls a natural 20, do the bad guys run away? A lot of times when PCs face roughly even NPCs, I find that maybe one PC and one NPC or so drops every round. The NPCs look at each other, see how they're dropping at a high rate... but also notice that the PCs are suffering similar losses. The players also think the same way. "If we just hang on, we can win. And if we win, we can heal the wounded. But if we retreat, we might not be able to take our wounded with us, and we don't know if those guys will stop attacking if we retreat." I've seen encounters that were literally decided by one die roll (if the last standing NPC had rolled 1 higher, the last PC would have died... but missed due to a penalty inflicted by said PC). There's no way that would have worked had there been morale rules. The NPCs might be thinking, "reinforcements are just over that hill, what is taking so long? Let's do a fighting retreat..." which isn't the same thing as breaking and fleeing. [/QUOTE]
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