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Breaking Out of "Default Actions"
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<blockquote data-quote="Fauchard1520" data-source="post: 8015401" data-attributes="member: 6896326"><p>For a lot of builds, there's ONE THING they want to do over and over again. Maybe it's eldritch blasting. Maybe it's laying down a full attack. If you're into making the hp go up instead of down, you might consider yourself a dedicated healer. But whatever that ONE THING is, I've seen entirely too many players unthinkingly default to said thing without considering other options. </p><p></p><p>When the situation change you’ve got to think on your feet. The warlock can blow an action pulling his buddies out of black tentacles. The barbarian can break the mechanism rather than punch the minotaur. The bard can stop singing for five seconds and help man the walls. These are not optimal actions--the thing your build is built for--but they are sometimes the smarter play. </p><p></p><p>So my question to the board is this: Have you seen another player fall into this trap? And if so, what's the best course of action? Should you offer advice and point out other options? Or is it not worth the risk of activating the old, "Dude, let me play my own character?" </p><p></p><p><a href="https://www.handbookofheroes.com/archives/comic/calling-the-audible" target="_blank"><strong>Comic for illustrative purposes.</strong></a></p></blockquote><p></p>
[QUOTE="Fauchard1520, post: 8015401, member: 6896326"] For a lot of builds, there's ONE THING they want to do over and over again. Maybe it's eldritch blasting. Maybe it's laying down a full attack. If you're into making the hp go up instead of down, you might consider yourself a dedicated healer. But whatever that ONE THING is, I've seen entirely too many players unthinkingly default to said thing without considering other options. When the situation change you’ve got to think on your feet. The warlock can blow an action pulling his buddies out of black tentacles. The barbarian can break the mechanism rather than punch the minotaur. The bard can stop singing for five seconds and help man the walls. These are not optimal actions--the thing your build is built for--but they are sometimes the smarter play. So my question to the board is this: Have you seen another player fall into this trap? And if so, what's the best course of action? Should you offer advice and point out other options? Or is it not worth the risk of activating the old, "Dude, let me play my own character?" [URL='https://www.handbookofheroes.com/archives/comic/calling-the-audible'][B]Comic for illustrative purposes.[/B][/URL] [/QUOTE]
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