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<blockquote data-quote="Shiroiken" data-source="post: 8015768" data-attributes="member: 6775477"><p>When you want to have player consider non-standard actions, you have to make them worthwhile. In one adventure, the party was fighting in a torture chamber. I had fully described the room before combat began, and one of the players remembered me mentioning an Iron Maiden. He pushed the torturer into the Iron Maiden, then shut the door. I ruled an amount of damage that was maybe slightly higher than normal. The next player in the initiative went up to the Iron Maiden, opened it and then slammed it shut again. This repeated by each PC, and the torture was quickly slain without spending resources.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8015768, member: 6775477"] When you want to have player consider non-standard actions, you have to make them worthwhile. In one adventure, the party was fighting in a torture chamber. I had fully described the room before combat began, and one of the players remembered me mentioning an Iron Maiden. He pushed the torturer into the Iron Maiden, then shut the door. I ruled an amount of damage that was maybe slightly higher than normal. The next player in the initiative went up to the Iron Maiden, opened it and then slammed it shut again. This repeated by each PC, and the torture was quickly slain without spending resources. [/QUOTE]
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