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<blockquote data-quote="Sadras" data-source="post: 8019860" data-attributes="member: 6688277"><p>I ran an encounter recently where various options were available to the PCs.</p><ul> <li data-xf-list-type="ul">Make an Arcana check (spellcaster) to damage the multi-portal to stop the flow of fiends & Githyanki into a chamber;</li> <li data-xf-list-type="ul">Damage the enemy force attacking a group of delegates;</li> <li data-xf-list-type="ul">Damage the enemy force attacking the heroes;</li> <li data-xf-list-type="ul">Make an Athletics check to prevent damage to the delegates;</li> <li data-xf-list-type="ul">Make a Religion check (cleric) to begin mass hurting the fiends via divine prayer;</li> </ul><p></p><p>The skill checks involved Degrees of Success, the higher the final tally, the better the result.</p><p></p><p>Given that this was all online on discord only, we did away with the board and movement. Instead every round each PC could choose to team up with a delegate who would provide them with a specific benefit.</p><p>Benefits could include +1 to AC, Sneak Damage, Light spell (fiends cast Darkness), Cure Wounds (1st level), Advantage on a skill check...etc</p><p>Saving the delegates was important, nevermind the team-perks they provided above, they also did damage to the enemy force. Less delegates standing = Less damage done to enemy force.</p></blockquote><p></p>
[QUOTE="Sadras, post: 8019860, member: 6688277"] I ran an encounter recently where various options were available to the PCs. [LIST] [*]Make an Arcana check (spellcaster) to damage the multi-portal to stop the flow of fiends & Githyanki into a chamber; [*]Damage the enemy force attacking a group of delegates; [*]Damage the enemy force attacking the heroes; [*]Make an Athletics check to prevent damage to the delegates; [*]Make a Religion check (cleric) to begin mass hurting the fiends via divine prayer; [/LIST] The skill checks involved Degrees of Success, the higher the final tally, the better the result. Given that this was all online on discord only, we did away with the board and movement. Instead every round each PC could choose to team up with a delegate who would provide them with a specific benefit. Benefits could include +1 to AC, Sneak Damage, Light spell (fiends cast Darkness), Cure Wounds (1st level), Advantage on a skill check...etc Saving the delegates was important, nevermind the team-perks they provided above, they also did damage to the enemy force. Less delegates standing = Less damage done to enemy force. [/QUOTE]
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