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*Pathfinder & Starfinder
Breaking out of the "paladin trap."
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<blockquote data-quote="Celebrim" data-source="post: 7809036" data-attributes="member: 4937"><p>Isn't that an inherently lawful evil perspective? Motivations to survive, get power, vengeance, and atonement don't strike me as terribly pure, and unless the deity was specifically a deity of redemption as part of their primary portfolio I can't see the deity taking as champions people who specifically are acting out of atonement. It might be laudable to want to atone, but generally speaking if you are aiming for Paladinhood you've already missed that mark. The whole thing about being a Paladin is that your power comes from your purity. I would consider Sir Galahad - his childhood in a nunnery, his chastity, purity, and eventual bodily ascension into Heaven - as archetypal of the concept. </p><p></p><p>I'm struck how very differently the class seems to be conceived in your games compared to what it is supposed to represent in mine. In most of the backstories for 'Paladins' in my game, the Paladin has more or less been chosen from a very early age and has a backstory that indicates in some fashion how completely pure the motives of the character are and always have been. That is that they've been granted this power because they are different than and from run of the mill people, and that equally the deity has been meddling perhaps in the characters life from a very early point so that they are also different because of the power that has rested on them.</p><p></p><p>The current 'Paladin' in my game is typical of the type I've always played with. He was given to the temple of his deity as like a 5 year old and dedicated as a child to the service of his deity at that time. And since that time, he's been set apart as different and recognized by all as someone on whom the favor of the deity rested, as has been shown by various signs and wonders. And there is a more complex character backstory than that which suggests why this situation would have had special significance to the deity, but the point is that there isn't any conflict around the character believing in his duty. The challenge he faces is living up to that duty in the perfect manner that is expected of him because every one can see the favor of his deity is upon him.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7809036, member: 4937"] Isn't that an inherently lawful evil perspective? Motivations to survive, get power, vengeance, and atonement don't strike me as terribly pure, and unless the deity was specifically a deity of redemption as part of their primary portfolio I can't see the deity taking as champions people who specifically are acting out of atonement. It might be laudable to want to atone, but generally speaking if you are aiming for Paladinhood you've already missed that mark. The whole thing about being a Paladin is that your power comes from your purity. I would consider Sir Galahad - his childhood in a nunnery, his chastity, purity, and eventual bodily ascension into Heaven - as archetypal of the concept. I'm struck how very differently the class seems to be conceived in your games compared to what it is supposed to represent in mine. In most of the backstories for 'Paladins' in my game, the Paladin has more or less been chosen from a very early age and has a backstory that indicates in some fashion how completely pure the motives of the character are and always have been. That is that they've been granted this power because they are different than and from run of the mill people, and that equally the deity has been meddling perhaps in the characters life from a very early point so that they are also different because of the power that has rested on them. The current 'Paladin' in my game is typical of the type I've always played with. He was given to the temple of his deity as like a 5 year old and dedicated as a child to the service of his deity at that time. And since that time, he's been set apart as different and recognized by all as someone on whom the favor of the deity rested, as has been shown by various signs and wonders. And there is a more complex character backstory than that which suggests why this situation would have had special significance to the deity, but the point is that there isn't any conflict around the character believing in his duty. The challenge he faces is living up to that duty in the perfect manner that is expected of him because every one can see the favor of his deity is upon him. [/QUOTE]
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Breaking out of the "paladin trap."
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