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Breaking spells into 20 levels.
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<blockquote data-quote="Branduil" data-source="post: 3800384" data-attributes="member: 11617"><p>I finished splitting up the Bard spells. In addition to splitting them across 20 levels, I also split them into 3 categories: Combat, Healing, and Utility. Combat spells don't necessarily have to be used in combat, I basically made this category for spells that could be used per encounter without being broken. What I'm planning on doing is this: Each day you get a number of spell slots for each category. You can fill these slots with spells of all levels you know. In addition, you can cast a number of combat spells per encounter, and you can cast them spontaneously, but they have to be spells 5 levels or more lower than the highest you know. </p><p></p><p>So, for instance, a 10th-level Bard can prepare x combat, y healing, and z utility spells per day of all the spells he knows. In addition, he can cast combat spells of 5th level or lower a number of times per encounter.</p><p></p><p>Here's the spell list:</p><p></p><p>BARD SPELLS</p><p></p><p>0-LEVEL BARD SPELLS (CANTRIPS)</p><p>Dancing Lights: Creates torches or other lights.</p><p>Detect Magic: Detects spells and magic items within 60 ft.</p><p>Ghost Sound: Figment sounds.</p><p>Know Direction: You discern north.</p><p>Light: Object shines like a torch.</p><p>Mage Hand: 5-pound telekinesis.</p><p>Mending: Makes minor repairs on an object.</p><p>Message: Whispered conversation at distance.</p><p>Open/Close: Opens or closes small or light things.</p><p>Prestidigitation: Performs minor tricks.</p><p>Read Magic: Read scrolls and spellbooks.</p><p>Summon Instrument: Summons one instrument of the caster’s choice.</p><p></p><p><strong>1ST-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.</p><p>Daze: Humanoid creature of 4 HD or less loses next action. </p><p>Flare: Dazzles one creature (–1 on attack rolls).</p><p>Lullaby: Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.</p><p>Sleep: Puts 4 HD of creatures into magical slumber.</p><p>Stay the Hand</p><p>Summon Monster I: Calls extraplanar creature to fight for you.</p><p></p><p> Healing</p><p></p><p>Cure Light Wounds: Cures 1d8 damage +1/level (max +5).</p><p></p><p> Utility</p><p></p><p>Animate Rope: Makes a rope move at your command.</p><p>Erase: Mundane or magical writing vanishes.</p><p>Identify M: Determines properties of magic item.</p><p>Magic Mouth M: Speaks once when triggered.</p><p>Ventriloquism: Throws voice for 1 min./level.</p><p></p><p><strong>2ND-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Feather Fall: Objects or creatures fall slowly.</p><p>Lesser Confusion: One creature is confused for 1 round.</p><p>Resistance: Subject gains +1 on saving throws.</p><p></p><p> Utility</p><p></p><p>Alarm: Wards an area for 2 hours/level.</p><p>Charm Person: Makes one person your friend.</p><p>Comprehend Languages: You understand all spoken and written languages.</p><p>Expeditious Retreat: Your speed increases by 30 ft.</p><p>Share Talents</p><p>Silent Image: Creates minor illusion of your design.</p><p>Unseen Servant: Invisible force obeys your commands.</p><p></p><p><strong>3RD-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Grease: Makes 10-ft. square or one object slippery.</p><p>Hypnotism: Fascinates 2d4 HD of creatures.</p><p>Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.</p><p>Tasha’s Hideous Laughter: Subject loses actions for 1 round/ level.</p><p></p><p> Utility</p><p></p><p>Detect Secret Doors: Reveals hidden doors within 60 ft.</p><p>Disguise Self: Changes your appearance.</p><p>Nystul’s Magic Aura: Alters object’s magic aura.</p><p>Obscure Object: Masks object against scrying.</p><p>Silent Image: Creates minor illusion of your design.</p><p>Undetectable Alignment: Conceals alignment for 24 hours.</p><p></p><p><strong>4TH-LEVEL BARD SPELLS</strong></p><p></p><p>Combat</p><p></p><p>Cat’s Grace: Subject gains +4 to Dex for 1 min./level.</p><p>Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.</p><p>Fox’s Cunning: Subject gains +4 to Int for 1 min./level.</p><p>Calm Emotions: Calms creatures, negating emotion effects.</p><p>Heroism: Gives +2 on attack rolls, saves, skill checks.</p><p>Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.</p><p>Scare: Panics creatures of less than 6 HD.</p><p>Summon Monster II: Calls extraplanar creature to fight for you.</p><p></p><p> Healing</p><p></p><p>Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).</p><p></p><p> Utility</p><p></p><p>Animal Trance: Fascinates 2d6 HD of animals.</p><p>Darkness: 20-ft. radius of supernatural shadow.</p><p>Locate Object: Senses direction toward object (specific or type).</p><p>Master’s Touch</p><p>Minor Image: As silent image, plus some sound.</p><p>Tongues: Speak any language.</p><p></p><p><strong>5TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Blade Brothers</p><p>Blur: Attacks miss subject 20% of the time.</p><p>Daze Monster: Living creature of 6 HD or less loses next action.</p><p>Hold Person: Paralyzes one humanoid for 1 round/level.</p><p>Pyrotechnics: Turns fire into blinding light or choking smoke.</p><p>Silence: Negates sound in 20-ft. radius.</p><p>Suggestion: Compels subject to follow stated course of action.</p><p>Summon Swarm: Summons swarm of bats, rats, or spiders.</p><p>Vertigo</p><p></p><p> Healing</p><p></p><p>Delay Poison: Stops poison from harming subject for 1 hour/ level.</p><p></p><p> Utility</p><p></p><p>Animal Messenger: Sends a Tiny animal to a specific place.</p><p>Crown of Veils</p><p>Detect Thoughts: Allows “listening” to surface thoughts.</p><p>Increase Virulence</p><p>Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).</p><p></p><p><strong>6TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Celerity, Lesser</p><p>Blindness/Deafness: Makes subject blind or deaf.</p><p>Enthrall: Captivates all within 100 ft. + 10 ft./level.</p><p>Glitterdust: Blinds creatures, outlines invisible creatures.</p><p>Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.</p><p>Ray of the Python</p><p>Shatter: Sonic vibration damages objects or crystalline creatures.</p><p>Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.</p><p>Stretch Weapon</p><p></p><p> Utility</p><p></p><p>Alter Self: Assume form of a similar creature.</p><p>Insight of Good Fortune</p><p>Invisibility: Subject is invisible for 1 min./level or until it attacks.</p><p>Misdirection: Misleads divinations for one creature or object.</p><p>Whispering Wind: Sends a short message 1 mile/level.</p><p></p><p><strong>7TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Blink: You randomly vanish and reappear for 1 round/level.</p><p>Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.</p><p>Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.</p><p>Phantom Battle</p><p>Summon Monster III: Calls extraplanar creature to fight for you.</p><p></p><p> Healing</p><p></p><p>Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).</p><p></p><p> Utility</p><p></p><p>Daylight: 60-ft. radius of bright light.</p><p>Gaseous Form: Subject becomes insubstantial and can fly slowly.</p><p>Illusory Script M: Only intended reader can decipher.</p><p>Major Image: As silent image, plus sound, smell and thermal effects.</p><p>Secret Page: Changes one page to hide its real content.</p><p>Speak with Animals: You can communicate with animals.</p><p></p><p><strong>8TH-LEVEL BARD SPELLS</strong></p><p></p><p>Combat</p><p></p><p>Confusion: Subjects behave oddly for 1 round/level.</p><p>Deep Slumber: Puts 10 HD of creatures to sleep.</p><p>Halt</p><p>Hesitate</p><p>Sonic Shield</p><p></p><p> Healing</p><p></p><p>Remove Curse: Frees object or person from curse.</p><p></p><p> Utility</p><p></p><p>Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.</p><p>Dispel Magic: Cancels magical spells and effects.</p><p>Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.</p><p>Phantom Steed: Magic horse appears for 1 hour/level.</p><p>Sculpt Sound: Creates new sounds or changes existing ones.</p><p>Speak with Animals: You can communicate with animals.</p><p></p><p><strong>9TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Displacement: Attacks miss subject 50%.</p><p>Fear: Subjects within cone flee for 1 round/level.</p><p>Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.</p><p>Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.</p><p></p><p> Utility</p><p></p><p>Alter Fortune</p><p>Charm Monster: Makes monster believe it is your ally.</p><p>Geas, Lesser: Commands subject of 7 HD or less.</p><p>Invisibility Sphere: Makes everyone within 10 ft. invisible.</p><p>Scrying F: Spies on subject from a distance.</p><p>See Invisibility: Reveals invisible creatures or objects.</p><p>Sepia Snake Sigil M: Creates text symbol that immobilizes reader.</p><p>Tiny Hut: Creates shelter for ten creatures.</p><p></p><p><strong>10TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Celerity</p><p>Shout: Deafens all within cone and deals 5d6 sonic damage.</p><p>Summon Monster IV: Calls extraplanar creature to fight for you.</p><p></p><p> Healing</p><p></p><p>Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).</p><p>Healing Spirit</p><p></p><p> Utility</p><p></p><p>Detect Scrying: Alerts you of magical eavesdropping.</p><p>Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).</p><p>Legend Lore M F: Lets you learn tales about a person, place, or thing.</p><p>Speak with Plants: You can talk to normal plants and plant creatures.</p><p></p><p><strong>11TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Hold Monster: As hold person, but any creature.</p><p>Shadow Conjuration: Mimics conjuring below 8th level, but only 20% real.</p><p>Thunder Field</p><p></p><p> Healing</p><p></p><p>Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.</p><p></p><p> Utility</p><p></p><p>Dimension Door: Teleports you short distance.</p><p>Freedom of Movement: Subject moves normally despite impediments.</p><p>Mirror Image, Greater</p><p>Secure Shelter: Creates sturdy cottage.</p><p></p><p><strong>12TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Baleful Blink</p><p>Rainbow Pattern: Lights fascinate 24 HD of creatures.</p><p>Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.</p><p></p><p> Healing</p><p></p><p>Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.</p><p></p><p> Utility</p><p></p><p>Dominate Person: Controls humanoid telepathically.</p><p>Invisibility, Greater: As invisibility, but subject can attack and stay invisible.</p><p>Locate Creature: Indicates direction to familiar creature.</p><p>Modify Memory: Changes 5 minutes of subject’s memories.</p><p>Zone of Silence: Keeps eavesdroppers from overhearing conversations.</p><p></p><p><strong>13TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Dancing Blade</p><p>Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.</p><p>Summon Monster V: Calls extraplanar creature to fight for you.</p><p></p><p> Healing</p><p></p><p>Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.</p><p></p><p> Utility</p><p></p><p>Dispel Magic, Greater: As dispel magic, but +20 on check.</p><p>Dream: Sends message to anyone sleeping.</p><p>Mirage Arcana: As hallucinatory terrain, plus structures.</p><p>Renewed Vigor</p><p></p><p><strong>14TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Friend to Foe</p><p>Incite Riot</p><p>Shadow Evocation: Mimics evocation of lower than 10th level, but only 20% real.</p><p></p><p> Healing</p><p></p><p>Magical Convalescence</p><p></p><p> Utility</p><p></p><p>False Vision M: Fools scrying with an illusion.</p><p>Nightmare: Sends vision dealing 1d10 damage, fatigue.</p><p>Suggestion, Mass: As suggestion, plus one subject/level.</p><p></p><p><strong>15TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Mind Fog: Subjects in fog get –10 to Wis and Will checks.</p><p>Song of Discord: Forces targets to attack each other.</p><p></p><p> Utility</p><p></p><p>Mislead: Turns you invisible and creates illusory double.</p><p>Persistent Image: As major image, but no concentration required.</p><p>Seeming: Changes appearance of one person per two levels.</p><p>Shadow Walk: Step into shadow to travel rapidly.</p><p></p><p><strong>16TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Eyebite: Target becomes panicked, sickened, and comatose.</p><p>Otto’s Irresistible Dance: Forces subject to dance.</p><p>Summon Monster VI: Calls extraplanar creature to fight for you.</p><p></p><p> Healing</p><p></p><p>Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.</p><p></p><p> Utility</p><p></p><p>Analyze Dweomer F: Reveals magical aspects of subject.</p><p>Find the Path: Shows most direct way to a location.</p><p>Programmed Image M: As major image, plus triggered by event.</p><p></p><p><strong>17TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Cat’s Grace, Mass: As cat’s grace, affects one subject/level.</p><p>Eagle’s Splendor, Mass: As eagle’s splendor, affects one subject/level.</p><p>Fox’s Cunning, Mass: As fox’s cunning, affects one subject/level.</p><p></p><p> Utility</p><p></p><p>Charm Monster, Mass: As charm monster, but all within 30 ft.</p><p>Project Image: Illusory double can talk and cast spells.</p><p></p><p><strong>18TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Animate Objects: Objects attack your foes.</p><p>Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.</p><p></p><p> Utility</p><p></p><p>Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.</p><p>Veil: Changes appearance of group of creatures.</p><p></p><p><strong>19TH-LEVEL BARD SPELLS</strong></p><p></p><p> Combat</p><p></p><p>Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.</p><p></p><p> Utility</p><p></p><p>Permanent Image: Includes sight, sound, and smell.</p><p>Scrying, Greater: As scrying, but faster and longer.</p><p></p><p><strong>20TH-LEVEL BARD SPELLS</strong></p><p></p><p> Utility</p><p></p><p>Geas/Quest: As lesser geas, plus it affects any creature.</p><p></p><p></p><p>I'm also making it so that you can basically cast cantrips at will once you get to 3rd level or so, so any cantrips that would be broken by doing that I moved up a level.</p><p></p><p>Suggestions/comments?</p></blockquote><p></p>
[QUOTE="Branduil, post: 3800384, member: 11617"] I finished splitting up the Bard spells. In addition to splitting them across 20 levels, I also split them into 3 categories: Combat, Healing, and Utility. Combat spells don't necessarily have to be used in combat, I basically made this category for spells that could be used per encounter without being broken. What I'm planning on doing is this: Each day you get a number of spell slots for each category. You can fill these slots with spells of all levels you know. In addition, you can cast a number of combat spells per encounter, and you can cast them spontaneously, but they have to be spells 5 levels or more lower than the highest you know. So, for instance, a 10th-level Bard can prepare x combat, y healing, and z utility spells per day of all the spells he knows. In addition, he can cast combat spells of 5th level or lower a number of times per encounter. Here's the spell list: BARD SPELLS 0-LEVEL BARD SPELLS (CANTRIPS) Dancing Lights: Creates torches or other lights. Detect Magic: Detects spells and magic items within 60 ft. Ghost Sound: Figment sounds. Know Direction: You discern north. Light: Object shines like a torch. Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Message: Whispered conversation at distance. Open/Close: Opens or closes small or light things. Prestidigitation: Performs minor tricks. Read Magic: Read scrolls and spellbooks. Summon Instrument: Summons one instrument of the caster’s choice. [B]1ST-LEVEL BARD SPELLS[/B] Combat Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Daze: Humanoid creature of 4 HD or less loses next action. Flare: Dazzles one creature (–1 on attack rolls). Lullaby: Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep. Sleep: Puts 4 HD of creatures into magical slumber. Stay the Hand Summon Monster I: Calls extraplanar creature to fight for you. Healing Cure Light Wounds: Cures 1d8 damage +1/level (max +5). Utility Animate Rope: Makes a rope move at your command. Erase: Mundane or magical writing vanishes. Identify M: Determines properties of magic item. Magic Mouth M: Speaks once when triggered. Ventriloquism: Throws voice for 1 min./level. [B]2ND-LEVEL BARD SPELLS[/B] Combat Feather Fall: Objects or creatures fall slowly. Lesser Confusion: One creature is confused for 1 round. Resistance: Subject gains +1 on saving throws. Utility Alarm: Wards an area for 2 hours/level. Charm Person: Makes one person your friend. Comprehend Languages: You understand all spoken and written languages. Expeditious Retreat: Your speed increases by 30 ft. Share Talents Silent Image: Creates minor illusion of your design. Unseen Servant: Invisible force obeys your commands. [b]3RD-LEVEL BARD SPELLS[/b] Combat Grease: Makes 10-ft. square or one object slippery. Hypnotism: Fascinates 2d4 HD of creatures. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Tasha’s Hideous Laughter: Subject loses actions for 1 round/ level. Utility Detect Secret Doors: Reveals hidden doors within 60 ft. Disguise Self: Changes your appearance. Nystul’s Magic Aura: Alters object’s magic aura. Obscure Object: Masks object against scrying. Silent Image: Creates minor illusion of your design. Undetectable Alignment: Conceals alignment for 24 hours. [b]4TH-LEVEL BARD SPELLS[/b] Combat Cat’s Grace: Subject gains +4 to Dex for 1 min./level. Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level. Fox’s Cunning: Subject gains +4 to Int for 1 min./level. Calm Emotions: Calms creatures, negating emotion effects. Heroism: Gives +2 on attack rolls, saves, skill checks. Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. Scare: Panics creatures of less than 6 HD. Summon Monster II: Calls extraplanar creature to fight for you. Healing Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). Utility Animal Trance: Fascinates 2d6 HD of animals. Darkness: 20-ft. radius of supernatural shadow. Locate Object: Senses direction toward object (specific or type). Master’s Touch Minor Image: As silent image, plus some sound. Tongues: Speak any language. [b]5TH-LEVEL BARD SPELLS[/b] Combat Blade Brothers Blur: Attacks miss subject 20% of the time. Daze Monster: Living creature of 6 HD or less loses next action. Hold Person: Paralyzes one humanoid for 1 round/level. Pyrotechnics: Turns fire into blinding light or choking smoke. Silence: Negates sound in 20-ft. radius. Suggestion: Compels subject to follow stated course of action. Summon Swarm: Summons swarm of bats, rats, or spiders. Vertigo Healing Delay Poison: Stops poison from harming subject for 1 hour/ level. Utility Animal Messenger: Sends a Tiny animal to a specific place. Crown of Veils Detect Thoughts: Allows “listening” to surface thoughts. Increase Virulence Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). [b]6TH-LEVEL BARD SPELLS[/b] Combat Celerity, Lesser Blindness/Deafness: Makes subject blind or deaf. Enthrall: Captivates all within 100 ft. + 10 ft./level. Glitterdust: Blinds creatures, outlines invisible creatures. Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. Ray of the Python Shatter: Sonic vibration damages objects or crystalline creatures. Sound Burst: Deals 1d8 sonic damage to subjects; may stun them. Stretch Weapon Utility Alter Self: Assume form of a similar creature. Insight of Good Fortune Invisibility: Subject is invisible for 1 min./level or until it attacks. Misdirection: Misleads divinations for one creature or object. Whispering Wind: Sends a short message 1 mile/level. [b]7TH-LEVEL BARD SPELLS[/b] Combat Blink: You randomly vanish and reappear for 1 round/level. Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. Phantom Battle Summon Monster III: Calls extraplanar creature to fight for you. Healing Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). Utility Daylight: 60-ft. radius of bright light. Gaseous Form: Subject becomes insubstantial and can fly slowly. Illusory Script M: Only intended reader can decipher. Major Image: As silent image, plus sound, smell and thermal effects. Secret Page: Changes one page to hide its real content. Speak with Animals: You can communicate with animals. [b]8TH-LEVEL BARD SPELLS[/b] Combat Confusion: Subjects behave oddly for 1 round/level. Deep Slumber: Puts 10 HD of creatures to sleep. Halt Hesitate Sonic Shield Healing Remove Curse: Frees object or person from curse. Utility Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Dispel Magic: Cancels magical spells and effects. Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. Phantom Steed: Magic horse appears for 1 hour/level. Sculpt Sound: Creates new sounds or changes existing ones. Speak with Animals: You can communicate with animals. [b]9TH-LEVEL BARD SPELLS[/b] Combat Displacement: Attacks miss subject 50%. Fear: Subjects within cone flee for 1 round/level. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls. Utility Alter Fortune Charm Monster: Makes monster believe it is your ally. Geas, Lesser: Commands subject of 7 HD or less. Invisibility Sphere: Makes everyone within 10 ft. invisible. Scrying F: Spies on subject from a distance. See Invisibility: Reveals invisible creatures or objects. Sepia Snake Sigil M: Creates text symbol that immobilizes reader. Tiny Hut: Creates shelter for ten creatures. [b]10TH-LEVEL BARD SPELLS[/b] Combat Celerity Shout: Deafens all within cone and deals 5d6 sonic damage. Summon Monster IV: Calls extraplanar creature to fight for you. Healing Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). Healing Spirit Utility Detect Scrying: Alerts you of magical eavesdropping. Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like). Legend Lore M F: Lets you learn tales about a person, place, or thing. Speak with Plants: You can talk to normal plants and plant creatures. [b]11TH-LEVEL BARD SPELLS[/b] Combat Hold Monster: As hold person, but any creature. Shadow Conjuration: Mimics conjuring below 8th level, but only 20% real. Thunder Field Healing Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. Utility Dimension Door: Teleports you short distance. Freedom of Movement: Subject moves normally despite impediments. Mirror Image, Greater Secure Shelter: Creates sturdy cottage. [b]12TH-LEVEL BARD SPELLS[/b] Combat Baleful Blink Rainbow Pattern: Lights fascinate 24 HD of creatures. Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. Healing Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Utility Dominate Person: Controls humanoid telepathically. Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Locate Creature: Indicates direction to familiar creature. Modify Memory: Changes 5 minutes of subject’s memories. Zone of Silence: Keeps eavesdroppers from overhearing conversations. [b]13TH-LEVEL BARD SPELLS[/b] Combat Dancing Blade Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Summon Monster V: Calls extraplanar creature to fight for you. Healing Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures. Utility Dispel Magic, Greater: As dispel magic, but +20 on check. Dream: Sends message to anyone sleeping. Mirage Arcana: As hallucinatory terrain, plus structures. Renewed Vigor [b]14TH-LEVEL BARD SPELLS[/b] Combat Friend to Foe Incite Riot Shadow Evocation: Mimics evocation of lower than 10th level, but only 20% real. Healing Magical Convalescence Utility False Vision M: Fools scrying with an illusion. Nightmare: Sends vision dealing 1d10 damage, fatigue. Suggestion, Mass: As suggestion, plus one subject/level. [b]15TH-LEVEL BARD SPELLS[/b] Combat Mind Fog: Subjects in fog get –10 to Wis and Will checks. Song of Discord: Forces targets to attack each other. Utility Mislead: Turns you invisible and creates illusory double. Persistent Image: As major image, but no concentration required. Seeming: Changes appearance of one person per two levels. Shadow Walk: Step into shadow to travel rapidly. [b]16TH-LEVEL BARD SPELLS[/b] Combat Eyebite: Target becomes panicked, sickened, and comatose. Otto’s Irresistible Dance: Forces subject to dance. Summon Monster VI: Calls extraplanar creature to fight for you. Healing Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures. Utility Analyze Dweomer F: Reveals magical aspects of subject. Find the Path: Shows most direct way to a location. Programmed Image M: As major image, plus triggered by event. [b]17TH-LEVEL BARD SPELLS[/b] Combat Cat’s Grace, Mass: As cat’s grace, affects one subject/level. Eagle’s Splendor, Mass: As eagle’s splendor, affects one subject/level. Fox’s Cunning, Mass: As fox’s cunning, affects one subject/level. Utility Charm Monster, Mass: As charm monster, but all within 30 ft. Project Image: Illusory double can talk and cast spells. [b]18TH-LEVEL BARD SPELLS[/b] Combat Animate Objects: Objects attack your foes. Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. Utility Heroes’ Feast: Food for one creature/level cures and grants combat bonuses. Veil: Changes appearance of group of creatures. [b]19TH-LEVEL BARD SPELLS[/b] Combat Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure. Utility Permanent Image: Includes sight, sound, and smell. Scrying, Greater: As scrying, but faster and longer. [b]20TH-LEVEL BARD SPELLS[/b] Utility Geas/Quest: As lesser geas, plus it affects any creature. I'm also making it so that you can basically cast cantrips at will once you get to 3rd level or so, so any cantrips that would be broken by doing that I moved up a level. Suggestions/comments? [/QUOTE]
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Breaking spells into 20 levels.
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