Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Breaking the 4E Math - Major Design Flaw?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ingolf" data-source="post: 4250206" data-attributes="member: 1783"><p>Because otherwise he wouldn't have started the thread?</p><p></p><p>I agree that, <strong>at first glance</strong>, it looks like a potential issue. But we don't know the full details yet, and once we do I expect the "problem" will evaporate, because like Hong I do not think it was overlooked.</p><p></p><p>For one thing, there are more modifiers to attack rolls than just stat bonus and half level. Weapons give proficiency bonuses, Dwarves can take "Dwarven Weapon Training" (and I am sure we will see other, comparable feats as well) Wizards can use +2 wands, etc. </p><p></p><p>But suppose that a skill vs defense roll is still much more likely to succeed than an attack. It may well be the case that the game is designed such that you are <strong>expected</strong> to succeed in such a contest more often that not. </p><p></p><p>Take the 4 success/2 failure skill challenge as an example - if your chance of success is 50% on any given skill roll, you are going to almost certainly fail that skill challenge every time. In fact you will fail it a quarter of the time in the first two rolls. Of course, the possibility of failure has to be present or the challenge is meaningless, but I would expect that, more often than not, you'd want to design it in such a way that the PCs would anticipate success rather than failure.</p></blockquote><p></p>
[QUOTE="Ingolf, post: 4250206, member: 1783"] Because otherwise he wouldn't have started the thread? I agree that, [B]at first glance[/B], it looks like a potential issue. But we don't know the full details yet, and once we do I expect the "problem" will evaporate, because like Hong I do not think it was overlooked. For one thing, there are more modifiers to attack rolls than just stat bonus and half level. Weapons give proficiency bonuses, Dwarves can take "Dwarven Weapon Training" (and I am sure we will see other, comparable feats as well) Wizards can use +2 wands, etc. But suppose that a skill vs defense roll is still much more likely to succeed than an attack. It may well be the case that the game is designed such that you are [B]expected[/B] to succeed in such a contest more often that not. Take the 4 success/2 failure skill challenge as an example - if your chance of success is 50% on any given skill roll, you are going to almost certainly fail that skill challenge every time. In fact you will fail it a quarter of the time in the first two rolls. Of course, the possibility of failure has to be present or the challenge is meaningless, but I would expect that, more often than not, you'd want to design it in such a way that the PCs would anticipate success rather than failure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Breaking the 4E Math - Major Design Flaw?
Top