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Breaking the Dark Wizard BBEG stereotype
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4414690" data-attributes="member: 710"><p>Magic provides villains with a nice "get out out jail card" (jail often being defined as: "Surrounded by heavily armed adventurers", not actual jail.)</p><p>Thats making it more tempting to use a spellcaster or load a non-spellcaster with magical items.</p><p>If you're okay with the magic route, even non-spellcasters can have the magical escape card thanks to rituals (just invent some "escape at last momenets" ritual). </p><p></p><p>Other avices:</p><p>- The BBEG only fights directly when he is really cornered, or all his plans have failed. Don't let him fight the PCs and hope that he might run if bloodied or something. That rarely, if ever, works. </p><p>- You can have him part of a combat scene, but there must be so many minions and henchmen and so much distance between him and the adventurers, that he can take the backdoor after one or two rounds and be gone.</p><p>- In any situation the BBEG cannot escape, have him surrender once you know the party won't be weakened enough to attempt an escape or just fall to a TPK. The PCs capture him, he is put to jail, and then escapes at a later time. It is best if there is a good reason to not kill the BBEG, otherwise PCs might use the first incident where an evil guy escapes as an excuse to always kill their enemies, even if they surrender.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4414690, member: 710"] Magic provides villains with a nice "get out out jail card" (jail often being defined as: "Surrounded by heavily armed adventurers", not actual jail.) Thats making it more tempting to use a spellcaster or load a non-spellcaster with magical items. If you're okay with the magic route, even non-spellcasters can have the magical escape card thanks to rituals (just invent some "escape at last momenets" ritual). Other avices: - The BBEG only fights directly when he is really cornered, or all his plans have failed. Don't let him fight the PCs and hope that he might run if bloodied or something. That rarely, if ever, works. - You can have him part of a combat scene, but there must be so many minions and henchmen and so much distance between him and the adventurers, that he can take the backdoor after one or two rounds and be gone. - In any situation the BBEG cannot escape, have him surrender once you know the party won't be weakened enough to attempt an escape or just fall to a TPK. The PCs capture him, he is put to jail, and then escapes at a later time. It is best if there is a good reason to not kill the BBEG, otherwise PCs might use the first incident where an evil guy escapes as an excuse to always kill their enemies, even if they surrender. [/QUOTE]
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