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*Dungeons & Dragons
Breaking The Eldritch Knight (Eberron)
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<blockquote data-quote="Zardnaar" data-source="post: 9818241" data-attributes="member: 6716779"><p>So ive been keeping track of an Eldritch Knight I would play. Something new has been added to the equation however.</p><p></p><p>Race Human </p><p>Origin: Custom or 5.0</p><p>Origin Feats. Mark of the Storm, Magic Initiate:druid. </p><p></p><p>Pick shillelagh, guidance whatever you like (absorb elements?)</p><p>Class. Fighter:Eldritch Knight. </p><p>Ability scores. : 17 intelligence, 16 dexterity </p><p>Weapon Mastery: Prone.</p><p>Feats. All boosting Intelligence </p><p>4: Warcaster. </p><p>6. Potent Dragonmark</p><p>8. Fae Touched. Pick hex. </p><p></p><p> You can swap 6 and 8 around perhaps. </p><p></p><p> Arcane focus Quaterstaff.</p><p></p><p> At level 7 you can use true strike. And cast conjure Minor Elementals 1/short rest. And shillelagh is a d10 weapon. </p><p></p><p>1d10+7+2d8 base damage. True strike another 1d6.</p><p></p><p> CME+action surge. </p><p>1d10+7+2d8+1d6, 1d10+7+2d8, 1d10+7+2d8+1d6, 1d10+7+2d8</p><p>You're proficient in con saves and have warcaster. Arcane focus and warcaster you've got hands free casting. </p><p></p><p> Playable from level one, no screwing around with a bad Valor bard theory craft builds. Switches on early. </p><p></p><p> At 11 you get 3rd attack, 1d12 damage and CME is 3d8 (nerfed) or 4d8 (pre nerf). True strike 2d6. </p><p></p><p>Action surge</p><p>1d12+7+3d8+2d6 ×2 68 avg</p><p>1d12+7×3d8 x4 x4 108 avg</p><p></p><p> Damage potential average 176. 88 without action surge. </p><p></p><p> If crafting is allowed get a vicious quarterstaff. Its another 42 damage. </p><p></p><p> Your also knocking stuff prone. Advantage to hit. </p><p></p><p> At range probably use a shortbow. CME and true strike apply at range as well.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9818241, member: 6716779"] So ive been keeping track of an Eldritch Knight I would play. Something new has been added to the equation however. Race Human Origin: Custom or 5.0 Origin Feats. Mark of the Storm, Magic Initiate:druid. Pick shillelagh, guidance whatever you like (absorb elements?) Class. Fighter:Eldritch Knight. Ability scores. : 17 intelligence, 16 dexterity Weapon Mastery: Prone. Feats. All boosting Intelligence 4: Warcaster. 6. Potent Dragonmark 8. Fae Touched. Pick hex. You can swap 6 and 8 around perhaps. Arcane focus Quaterstaff. At level 7 you can use true strike. And cast conjure Minor Elementals 1/short rest. And shillelagh is a d10 weapon. 1d10+7+2d8 base damage. True strike another 1d6. CME+action surge. 1d10+7+2d8+1d6, 1d10+7+2d8, 1d10+7+2d8+1d6, 1d10+7+2d8 You're proficient in con saves and have warcaster. Arcane focus and warcaster you've got hands free casting. Playable from level one, no screwing around with a bad Valor bard theory craft builds. Switches on early. At 11 you get 3rd attack, 1d12 damage and CME is 3d8 (nerfed) or 4d8 (pre nerf). True strike 2d6. Action surge 1d12+7+3d8+2d6 ×2 68 avg 1d12+7×3d8 x4 x4 108 avg Damage potential average 176. 88 without action surge. If crafting is allowed get a vicious quarterstaff. Its another 42 damage. Your also knocking stuff prone. Advantage to hit. At range probably use a shortbow. CME and true strike apply at range as well. [/QUOTE]
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