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General Tabletop Discussion
*Dungeons & Dragons
Breaking The Eldritch Knight (Eberron)
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<blockquote data-quote="Ancoulainn" data-source="post: 9865674" data-attributes="member: 7056539"><p>I think your issue is with CME and in that case, you should just ban the spell. I don't see any min-maxing here. This is just basic optimization using CME.</p><p></p><p>Without a Vicious Weapon and going with the Shillelagh-build, the Eldritch Knight at level 11 gets (1d12+5+2+2d8)x3+2d6=74.5, doubled with Action Surge. An Eldritch Knight Strength build would give you (2d6+9+2d8)x3+2d6=82, doubled with Action Surge. A Bladesinger at level 11 can upcast CME to level 6 and attack for (1d8+5+4d8)x2+2d6=62 or cast Scorching Ray at 5th level for (2d6+4d8)x6=177. A Warlock with EB can do (1d10+5+3d8)x3=72 every turn.</p><p></p><p>With your approach, you'd get the extra 2d6 from the Eldritch Knight, dropping him to 67.5 and 75 respectively. The Bladesinger would drop to 55 with his attacks, but the Scorching Ray combo would remain the same. The Warlock does not have any stacking riders, so he'd stay at 72. And given that the only one of the three who can reliably boost their damage via a Vicious Weapon is the Eldritch Knight, all you'd achieve is widening the Martials-Caster-divide because, even though the Bladesinger could also boost his attack damage with a Vicous Weapon, he has other means - like Scorching Ray - to nuke his targets. But if a Fighter can just barely keep up with a Warlock using EB doing the one thing they are good at already at level 11, you have a much bigger balancing problem.</p></blockquote><p></p>
[QUOTE="Ancoulainn, post: 9865674, member: 7056539"] I think your issue is with CME and in that case, you should just ban the spell. I don't see any min-maxing here. This is just basic optimization using CME. Without a Vicious Weapon and going with the Shillelagh-build, the Eldritch Knight at level 11 gets (1d12+5+2+2d8)x3+2d6=74.5, doubled with Action Surge. An Eldritch Knight Strength build would give you (2d6+9+2d8)x3+2d6=82, doubled with Action Surge. A Bladesinger at level 11 can upcast CME to level 6 and attack for (1d8+5+4d8)x2+2d6=62 or cast Scorching Ray at 5th level for (2d6+4d8)x6=177. A Warlock with EB can do (1d10+5+3d8)x3=72 every turn. With your approach, you'd get the extra 2d6 from the Eldritch Knight, dropping him to 67.5 and 75 respectively. The Bladesinger would drop to 55 with his attacks, but the Scorching Ray combo would remain the same. The Warlock does not have any stacking riders, so he'd stay at 72. And given that the only one of the three who can reliably boost their damage via a Vicious Weapon is the Eldritch Knight, all you'd achieve is widening the Martials-Caster-divide because, even though the Bladesinger could also boost his attack damage with a Vicous Weapon, he has other means - like Scorching Ray - to nuke his targets. But if a Fighter can just barely keep up with a Warlock using EB doing the one thing they are good at already at level 11, you have a much bigger balancing problem. [/QUOTE]
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