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Breaking the Game with Double Bonus Actions
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<blockquote data-quote="Sleepy Walker" data-source="post: 7347967" data-attributes="member: 6924770"><p>Regardless of its legality or intention, right now there are no big offenders that jump out at me with regards to how balanced turning an action into a bonus action would be. </p><p></p><p>In almost every case, with two exceptions, I've needed an action or some resource to make that bonus action shine or be desirable. The exceptions would be taking two bonus actions to prepare spells or abilities. Like stacking hex and hexblade hex on one turn. Is even this overpowered? Not really. It is forgoing any offense with the hope that you do not lose concentration and do not get taken down for a large boost to damage the next turn.</p><p></p><p>The other exception would be to activate multiple bonus action abilities, see magic items or high level monster hunter ranger. The magic item double bonus action could very well get out of hand. The classes taking two bonus actions or even casting two bonus action spells is not a problem. The amount of synergistic combinations, after taking into account the prevalence of concentration, is minimal, still costs spell slots, and is almost always buffing or preparing for the next round.</p><p></p><p>I say allow it, but let them know that you have the right to rule any particular combination as something you want or not.</p><p></p><p>*edit: Like, a person could cast mass healing word twice or misty step twice. </p><p></p><p>There are only 8 bonus action spells that do not require concentration and 27 that do. Of these spells requiring concentration, 17 or 18 need an action to make them work (attack action). Biggest possible abuse would be plopping down a Healing Spirit and then I guess some class ability to make it worth it, since spell wise it looks like all healing or just preparing for next round.</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7347967, member: 6924770"] Regardless of its legality or intention, right now there are no big offenders that jump out at me with regards to how balanced turning an action into a bonus action would be. In almost every case, with two exceptions, I've needed an action or some resource to make that bonus action shine or be desirable. The exceptions would be taking two bonus actions to prepare spells or abilities. Like stacking hex and hexblade hex on one turn. Is even this overpowered? Not really. It is forgoing any offense with the hope that you do not lose concentration and do not get taken down for a large boost to damage the next turn. The other exception would be to activate multiple bonus action abilities, see magic items or high level monster hunter ranger. The magic item double bonus action could very well get out of hand. The classes taking two bonus actions or even casting two bonus action spells is not a problem. The amount of synergistic combinations, after taking into account the prevalence of concentration, is minimal, still costs spell slots, and is almost always buffing or preparing for the next round. I say allow it, but let them know that you have the right to rule any particular combination as something you want or not. *edit: Like, a person could cast mass healing word twice or misty step twice. There are only 8 bonus action spells that do not require concentration and 27 that do. Of these spells requiring concentration, 17 or 18 need an action to make them work (attack action). Biggest possible abuse would be plopping down a Healing Spirit and then I guess some class ability to make it worth it, since spell wise it looks like all healing or just preparing for next round. [/QUOTE]
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