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General Tabletop Discussion
*Dungeons & Dragons
breaking the healing rules with goodberries
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<blockquote data-quote="steeldragons" data-source="post: 6685906" data-attributes="member: 92511"><p>To my understanding, Sage Advice is no more "official" than Unearthed Arcana. Is that right? Am I missing something?</p><p></p><p>Why/how does this become a long thread issue because someone said something they'd do in their game...that obviously breaks the game.</p><p></p><p>If you don't want the game broken and/or suspect/know you have players that will willfully seek to "break" the game...then don't use this ruling/material....same as any other material...printed or spoken anywhere about the game. </p><p></p><p>When did playing D&D mean the LOSS of individual creativity, critical thinking, problem solving, and decision-making skills?</p><p></p><p>Individual Creativity: I don't like this ruling. I can come up with something "better" [i.e. more appropriate for the kind of game I want to run/play]. I'm using something else.</p><p></p><p>Critical Thinking: This ruling is easily abused by players so inclined. It creates mathematical unfairness and "breaks" the game. I don't want that happening in my game. I'm not using this rule interpretation.</p><p></p><p>Problem Solving: I have players who like to abuse the rules. I don't want to kick them out or give up my game. But I don't want this ruling in/breaking my game. I'm not using this rule interpretation.</p><p></p><p>Decision Making: This looks broken to me. I'm not using it.</p><p></p><p>Don't use what was said in Sage Advice. End of thread. Moving on. Next [ACTUAL] problem, please.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6685906, member: 92511"] To my understanding, Sage Advice is no more "official" than Unearthed Arcana. Is that right? Am I missing something? Why/how does this become a long thread issue because someone said something they'd do in their game...that obviously breaks the game. If you don't want the game broken and/or suspect/know you have players that will willfully seek to "break" the game...then don't use this ruling/material....same as any other material...printed or spoken anywhere about the game. When did playing D&D mean the LOSS of individual creativity, critical thinking, problem solving, and decision-making skills? Individual Creativity: I don't like this ruling. I can come up with something "better" [i.e. more appropriate for the kind of game I want to run/play]. I'm using something else. Critical Thinking: This ruling is easily abused by players so inclined. It creates mathematical unfairness and "breaks" the game. I don't want that happening in my game. I'm not using this rule interpretation. Problem Solving: I have players who like to abuse the rules. I don't want to kick them out or give up my game. But I don't want this ruling in/breaking my game. I'm not using this rule interpretation. Decision Making: This looks broken to me. I'm not using it. Don't use what was said in Sage Advice. End of thread. Moving on. Next [ACTUAL] problem, please. [/QUOTE]
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breaking the healing rules with goodberries
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