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breaking the healing rules with goodberries
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<blockquote data-quote="Zardnaar" data-source="post: 6686112" data-attributes="member: 6716779"><p>I don't think it has become an issue because most people have not seen the combo at the table. I knew about the combo almost a year ago and even included it on my Bard guide. </p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?363601-Bardic-Lore-A-Basic-College-of-Lore-Bard-Guide" target="_blank">http://www.enworld.org/forum/showthread.php?363601-Bardic-Lore-A-Basic-College-of-Lore-Bard-Guide</a></p><p></p><p> That is a bit of theory crafting. We do actually have a level 1 life cleric/Druid 5 in our current group. The combo is legit and very powerful. It is kinda broken and it is a better deal than using prayer of healing which we usually don't bother using along with beacon of hope as they are inefficient by comparison at least as far as out of combat healing works.</p><p></p><p> The Life celric 1/Bard or Druid XYZ is the best healing combo in the game although the healer feat is also very very good. We have a Rogue:Thief who runs around with a healing kit using it as a bonus action. The Cleric1/Land Druid XYZ combo is also very good as the Druid can recall lots of low level spells after a short rest.</p><p></p><p>Out of combat each 1st level slot more or less heals 40 hit points and you can use 4 spells per day without having to start using your higher level slots. The Land Druid can get around 8 of them if needed. Odds are you will use a faerire fire or whatever in there as well. So just using level 1 spell slots you can heal around 320 hit points of damage.</p><p></p><p> The Lore Bard can do something similar using the same combo with the life cleric splash and at level 6 can steal good berry and aura of vitality for uber healing. </p><p></p><p> So yes it is broken IMHO and that is from in game experience. The reason I allow it is because no one wants to be the healer and this way the Druid gets to use her spells for other things. Using the same logic I often take the healer feat as a non life cleric as I want to be fireballing the enemies as a light ceric for example. That and some of the players are a bit random and seem to enjoy hurting themselves. </p><p></p><p> Its not the most broken thing in the game such as farming bless+advantage with sharpshooter and great weapon master for uber damage or perhaps twinking out concentration saves or the Sorlock MC combo. It is a contributing factor towards breaking the game as the whole 6-8 encounters with 2 short rests per day thing doesn't always work in practice, leads to the game being a grind and the encounter rules are very much on the easy side of things. I think we went 400% over a deadly encounter and won it.</p><p></p><p> It can get a bit nutty with the healer feat and warcaster/resilient con though as its easy to get around the whole attrition based expectations of the game design.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6686112, member: 6716779"] I don't think it has become an issue because most people have not seen the combo at the table. I knew about the combo almost a year ago and even included it on my Bard guide. [URL]http://www.enworld.org/forum/showthread.php?363601-Bardic-Lore-A-Basic-College-of-Lore-Bard-Guide[/URL] That is a bit of theory crafting. We do actually have a level 1 life cleric/Druid 5 in our current group. The combo is legit and very powerful. It is kinda broken and it is a better deal than using prayer of healing which we usually don't bother using along with beacon of hope as they are inefficient by comparison at least as far as out of combat healing works. The Life celric 1/Bard or Druid XYZ is the best healing combo in the game although the healer feat is also very very good. We have a Rogue:Thief who runs around with a healing kit using it as a bonus action. The Cleric1/Land Druid XYZ combo is also very good as the Druid can recall lots of low level spells after a short rest. Out of combat each 1st level slot more or less heals 40 hit points and you can use 4 spells per day without having to start using your higher level slots. The Land Druid can get around 8 of them if needed. Odds are you will use a faerire fire or whatever in there as well. So just using level 1 spell slots you can heal around 320 hit points of damage. The Lore Bard can do something similar using the same combo with the life cleric splash and at level 6 can steal good berry and aura of vitality for uber healing. So yes it is broken IMHO and that is from in game experience. The reason I allow it is because no one wants to be the healer and this way the Druid gets to use her spells for other things. Using the same logic I often take the healer feat as a non life cleric as I want to be fireballing the enemies as a light ceric for example. That and some of the players are a bit random and seem to enjoy hurting themselves. Its not the most broken thing in the game such as farming bless+advantage with sharpshooter and great weapon master for uber damage or perhaps twinking out concentration saves or the Sorlock MC combo. It is a contributing factor towards breaking the game as the whole 6-8 encounters with 2 short rests per day thing doesn't always work in practice, leads to the game being a grind and the encounter rules are very much on the easy side of things. I think we went 400% over a deadly encounter and won it. It can get a bit nutty with the healer feat and warcaster/resilient con though as its easy to get around the whole attrition based expectations of the game design. [/QUOTE]
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