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breaking the healing rules with goodberries
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6686154" data-attributes="member: 6787650"><p>Precisely[1]. And I have no idea why you feel the need to protect your party from that fight. You say they're "not ready" for stone giants yet, but my experience is that even non-min-maxers like my players can handle fights like that just fine by level 7 or so, in a number of ways including stealth, spells like Hypnotic Pattern, conjurations, stunning monks, Repelling Blast warlocks, invisibility, diplomacy, etc., etc. The encounter may be set up to bypass AC but that doesn't mean that the PCs have to <em>lose</em>--it's just set up to challenge different strengths. Or to punish them of course if they insist on doing the same old, same old.</p><p></p><p>And then you turn around and accuse me of not understanding party synergies. [shake my head] Obviously not.</p><p></p><p>[1] And if I wanted to counter hypnotic pattern, I'd disperse the Stone Giants so they're not all within 30' of each other, and they'd rely more on rocks than on clubs. And they could play hide and seek behind bounders and in caves, so they have total cover from spells except while attacking. Etc., etc. You can tweak the difficulty based on how hard you want the fight to be. With their crazy-high Athletics it might be fun to make verticality a big aspect of the encounter. And of course you need a good reason for the Stone Giants to be together, and goals for them which might bring them into conflict with the PCs' goals. Even if that goal is just "these PCs are known murderhobos who will attack anything with shiny, and these stone giants are wearing golden necklaces that they don't want to give up."</p><p></p><p><span style="color: #000000">Heh.</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6686154, member: 6787650"] Precisely[1]. And I have no idea why you feel the need to protect your party from that fight. You say they're "not ready" for stone giants yet, but my experience is that even non-min-maxers like my players can handle fights like that just fine by level 7 or so, in a number of ways including stealth, spells like Hypnotic Pattern, conjurations, stunning monks, Repelling Blast warlocks, invisibility, diplomacy, etc., etc. The encounter may be set up to bypass AC but that doesn't mean that the PCs have to [I]lose[/I]--it's just set up to challenge different strengths. Or to punish them of course if they insist on doing the same old, same old. And then you turn around and accuse me of not understanding party synergies. [shake my head] Obviously not. [1] And if I wanted to counter hypnotic pattern, I'd disperse the Stone Giants so they're not all within 30' of each other, and they'd rely more on rocks than on clubs. And they could play hide and seek behind bounders and in caves, so they have total cover from spells except while attacking. Etc., etc. You can tweak the difficulty based on how hard you want the fight to be. With their crazy-high Athletics it might be fun to make verticality a big aspect of the encounter. And of course you need a good reason for the Stone Giants to be together, and goals for them which might bring them into conflict with the PCs' goals. Even if that goal is just "these PCs are known murderhobos who will attack anything with shiny, and these stone giants are wearing golden necklaces that they don't want to give up." [COLOR=#000000]Heh.[/COLOR] [/QUOTE]
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