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breaking the healing rules with goodberries
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<blockquote data-quote="Celtavian" data-source="post: 6686231" data-attributes="member: 5834"><p>I do not accuse you. I see it in the tactics you list. They would not work. The fact that you have an encounter with 24 beholders that a party can succeed against shows me you don't understand monster synergies very well either. </p><p></p><p>You continuously show a lack of understanding of the concept I'm talking about. The goal of a DM is to challenge a party without killing them and this is how you interpret that, "And I have no idea why you feel the need to protect your party from that fight." When a person keeps making a statement that shows a lack of comprehension of the topic being discussed, what else can you do to explain it?</p><p></p><p>I've killed multiple parties in the past making encounters too strong. I would decimate your party because these encounter I made too strong did not sit idly by and let the players "figure it out." I went after them. They had a few rounds to survive before they were dead. When I make an active enemy, I go after the party. There is no diplomacy. There is no hiding. There is no time to "figure it out." The enemy is coming to kill them. The enemy is using coordinated tactics as strong and effective as the party uses. If they fall, the enemy is going to kill them. None of this, "Vampires are hiding with bows in a place where they must be dragged into the sun." My players would annihilate that encounter. Three stone giants on a cliff ledge. Party would kill that encounter.</p><p></p><p>You don't understand what I'm talking about pure and simple. Why would I have to try not to kill a party of 30 plus year adventurers that seen it all? You answer that as, "You're protecting you're party." When I know it is because I am also an extremely proficient DM and can design encounters to kill them.</p><p></p><p></p><p></p><p>How would you counter the archers hammering with the bard using <em>hypnotic pattern</em> at a key time to counter the stone throwing hill giants once they set up with the flying paladin all working together? If you understood party synergies as you claim, then you would understand all of this being brought to bear at once. Not some piecemeal crap like you just tried to pull here.</p><p></p><p>I'll spread the stone giants out. Then the paladin? Did you forget about the paladin? But I'll have them grapple the paladin as a group and throw him off the ledge. What about he <em>hypnotic pattern</em>? I'll have them climbing cliffs. Flying paladin and archers? Hypnotic pattern on flier?</p><p></p><p>Once again, I don't see an understanding of party synergies by you. I wonder how effective your party is at fighting in a coordinated manner. I just see random tactics tossed out to deal with individual characters, not coordinated parties using the tactics I'm listing at key times in a fight to gain an advantage.</p><p></p><p>On a side note, when I said the party wasn't ready for groups of Stone Giants they were 5th level. By 7th level they'll be ready for stone giants. They're probably ready right now. They recently killed two Hill Giants, 10 orogs, and four dire wolves taking only 20 hit points of damage amongst the group. They fought a hydra that did next to nothing to them even though I gave it 300 hit points. Far too easy to use fire to disrupt regeneration. They killed two treants with four animated trees with only a handful of spells wasted and very little damage taken.</p><p></p><p>This is just a very easy game. I knew <em>Pathfinder</em>/3E well enough to push to them to the wall of death, but not over. I'm not just as proficient with this system yet to do the same. I don't mind admitting that.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6686231, member: 5834"] I do not accuse you. I see it in the tactics you list. They would not work. The fact that you have an encounter with 24 beholders that a party can succeed against shows me you don't understand monster synergies very well either. You continuously show a lack of understanding of the concept I'm talking about. The goal of a DM is to challenge a party without killing them and this is how you interpret that, "And I have no idea why you feel the need to protect your party from that fight." When a person keeps making a statement that shows a lack of comprehension of the topic being discussed, what else can you do to explain it? I've killed multiple parties in the past making encounters too strong. I would decimate your party because these encounter I made too strong did not sit idly by and let the players "figure it out." I went after them. They had a few rounds to survive before they were dead. When I make an active enemy, I go after the party. There is no diplomacy. There is no hiding. There is no time to "figure it out." The enemy is coming to kill them. The enemy is using coordinated tactics as strong and effective as the party uses. If they fall, the enemy is going to kill them. None of this, "Vampires are hiding with bows in a place where they must be dragged into the sun." My players would annihilate that encounter. Three stone giants on a cliff ledge. Party would kill that encounter. You don't understand what I'm talking about pure and simple. Why would I have to try not to kill a party of 30 plus year adventurers that seen it all? You answer that as, "You're protecting you're party." When I know it is because I am also an extremely proficient DM and can design encounters to kill them. How would you counter the archers hammering with the bard using [I]hypnotic pattern[/I] at a key time to counter the stone throwing hill giants once they set up with the flying paladin all working together? If you understood party synergies as you claim, then you would understand all of this being brought to bear at once. Not some piecemeal crap like you just tried to pull here. I'll spread the stone giants out. Then the paladin? Did you forget about the paladin? But I'll have them grapple the paladin as a group and throw him off the ledge. What about he [I]hypnotic pattern[/I]? I'll have them climbing cliffs. Flying paladin and archers? Hypnotic pattern on flier? Once again, I don't see an understanding of party synergies by you. I wonder how effective your party is at fighting in a coordinated manner. I just see random tactics tossed out to deal with individual characters, not coordinated parties using the tactics I'm listing at key times in a fight to gain an advantage. On a side note, when I said the party wasn't ready for groups of Stone Giants they were 5th level. By 7th level they'll be ready for stone giants. They're probably ready right now. They recently killed two Hill Giants, 10 orogs, and four dire wolves taking only 20 hit points of damage amongst the group. They fought a hydra that did next to nothing to them even though I gave it 300 hit points. Far too easy to use fire to disrupt regeneration. They killed two treants with four animated trees with only a handful of spells wasted and very little damage taken. This is just a very easy game. I knew [I]Pathfinder[/I]/3E well enough to push to them to the wall of death, but not over. I'm not just as proficient with this system yet to do the same. I don't mind admitting that. [/QUOTE]
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