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General Tabletop Discussion
*Dungeons & Dragons
breaking the healing rules with goodberries
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<blockquote data-quote="Celtavian" data-source="post: 6686553" data-attributes="member: 5834"><p>"Challenging the party without killing them" does not apply to the monsters in play, it applies to the encounter design process. Why is that not naturally understood by people that DM?</p><p></p><p>No, I have not made repeated statements about holding my monsters back. I do not hold my monsters back. I have not stated this at all. Go look again. I stated that during encounter design...which is prior to the start of play...I try to make sure I don't make the encounter in such a way that I kill the party. You have misinterpreted what was said. I did not say one time that I hold the monsters back. Not once. The entire discussion was based on encounter design, which occurs prior to play. I think most DMs that have done this for a long time understand that part of the game. I'm genuinely surprised that every DM doesn't understand this concept.</p><p></p><p>When actual play occurs, I am quite ruthless and cruel. I execute the enemy's strategy as I planned it without any mercy. That is why I do my best not to create encounters that destroy the party because once I start the encounter, it will be executed ruthlessly with the intent to kill. If you play in this fashion and you design an encounter that is too strong, you will kill the party, quite possibly kill them without them being able to fight back very well. Have you really never done this? Is the concept so foreign as a DM that I'm alone in playing this way?</p><p></p><p>Do you find it entertaining when a DM takes your character, destroys it without you having a decent fighting chance, and you've put months of work into leveling the character? Answer that question, you'll understand why I do what I do.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6686553, member: 5834"] "Challenging the party without killing them" does not apply to the monsters in play, it applies to the encounter design process. Why is that not naturally understood by people that DM? No, I have not made repeated statements about holding my monsters back. I do not hold my monsters back. I have not stated this at all. Go look again. I stated that during encounter design...which is prior to the start of play...I try to make sure I don't make the encounter in such a way that I kill the party. You have misinterpreted what was said. I did not say one time that I hold the monsters back. Not once. The entire discussion was based on encounter design, which occurs prior to play. I think most DMs that have done this for a long time understand that part of the game. I'm genuinely surprised that every DM doesn't understand this concept. When actual play occurs, I am quite ruthless and cruel. I execute the enemy's strategy as I planned it without any mercy. That is why I do my best not to create encounters that destroy the party because once I start the encounter, it will be executed ruthlessly with the intent to kill. If you play in this fashion and you design an encounter that is too strong, you will kill the party, quite possibly kill them without them being able to fight back very well. Have you really never done this? Is the concept so foreign as a DM that I'm alone in playing this way? Do you find it entertaining when a DM takes your character, destroys it without you having a decent fighting chance, and you've put months of work into leveling the character? Answer that question, you'll understand why I do what I do. [/QUOTE]
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