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breaking the healing rules with goodberries
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6686634" data-attributes="member: 6787650"><p>You are mistaken, sir. The players fought a grand total of three beholders (one and then two at once), losing two PCs in the process (= 1 karma point), and then cut their losses and retreated. The individual beholders were played intelligently, except for the random eye rays (because I interpret random eye rays as internal schizophrenia), and because the beholders had seen the giff "army" approaching from several miles away, the beholders were prepped and waiting with readied actions ("Zap anyone who comes through that door"), Hidden, and using active perception to sniff out PCs.</p><p></p><p>They earned 15,000 gold (500 gold per beholder eyestalk as bounty) and IIRC about 20,000 XP in the process (XP shared with the giff and NPCs even though the PCs were on point, taking the bulk of the risk--the giff were waiting outside the ship to shoot any beholders the PCs managed to drag outside). They might have gone for more but the cleric's player didn't show next session and they weren't in the mood to risk further adventures without access to Bless and Revivify (not that Revivify would necessarily help). </p><p></p><p>That's essentially the same as an Asmodeus tea party: a huge threat that will probably kill you if you engage, and the PCs can choose to engage or not. Relatively huge rewards if you choose to engage and prevail.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6686634, member: 6787650"] You are mistaken, sir. The players fought a grand total of three beholders (one and then two at once), losing two PCs in the process (= 1 karma point), and then cut their losses and retreated. The individual beholders were played intelligently, except for the random eye rays (because I interpret random eye rays as internal schizophrenia), and because the beholders had seen the giff "army" approaching from several miles away, the beholders were prepped and waiting with readied actions ("Zap anyone who comes through that door"), Hidden, and using active perception to sniff out PCs. They earned 15,000 gold (500 gold per beholder eyestalk as bounty) and IIRC about 20,000 XP in the process (XP shared with the giff and NPCs even though the PCs were on point, taking the bulk of the risk--the giff were waiting outside the ship to shoot any beholders the PCs managed to drag outside). They might have gone for more but the cleric's player didn't show next session and they weren't in the mood to risk further adventures without access to Bless and Revivify (not that Revivify would necessarily help). That's essentially the same as an Asmodeus tea party: a huge threat that will probably kill you if you engage, and the PCs can choose to engage or not. Relatively huge rewards if you choose to engage and prevail. [/QUOTE]
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