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*Dungeons & Dragons
breaking the healing rules with goodberries
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<blockquote data-quote="Celtavian" data-source="post: 6686744" data-attributes="member: 5834"><p>5E is the easiest edition of D&D to date. When you first look at things, it doesn't seem that way. Once you start playing, you see that it is. Things like petrification allowing multiple saves. Poison mostly doing damage you can heal. The ease of gaining a huge stealth advantage by a rogue, bard, or the spell <em>pass without trace</em>. Low saves of creatures less than Legendary status. Ease of getting advantage using Help actions. Low ACs relative to attack rolls with buffs. Lack of lethal death spells.</p><p></p><p>The ranger, rogue, and bard snuck up on the Hill Giant, hit with arrows with sharpshooter getting advantage from hidden position, and they had it near dead before it got to act. Average damage with sharpshooter for a level 5 ranger using <em>hunter's mark</em> with an 18 dex is 21 points for the first hit, 25 for the second with Colossus Slayer. Then you have the rogue/sorcerer hitting for 18 plus 2d6 sneak damage for 25. The bard is hitting it with <em>vicious mockery</em> with its low wisdom save. Thing was dead before it got to act. Then they did the same to the second Hill Giant from cover and range. Orogs and Dire wolves did their charge over thing with Aggressive. Light Cleric hit them with <em>fireball</em> decimating a wolf and a good portion of the orogs. Paladin with the 22 AC and the warlock/fighter with the 21 AC hammered into them after that. It was all very easy.</p><p></p><p>Warlock has devilsight and <em>darkness</em>. Against anything without the ability to see in darkness or dispel it, he is nearly unbeatable at level 5. The paladin runs up and engages the enemy dodging, using sentinel to control movement, and takes a bunch of attacks. Even a round of this allows the archers to annihilate an orog or giant and the light cleric to hammer them all with AoE. I can't justify the orogs and hill giant not taking a shot at the paladin since he is the closest visible target.</p><p></p><p>It's very easy for a coordinated party to hammer in 5E. I'm still learning the limits of the system. So far I've been quite surprised at how easy 5E PCs have it. Just like previous editions, I'll figure out how far I can push it and start designing tough encounters that push them to the brink of death. Right now they haven't been getting that, "Damn. I can't believe we won." feel I was had become good at in 3E. I want to get to that point in 5E where the players feel like they won a tough a fight that had a chance of killing them.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6686744, member: 5834"] 5E is the easiest edition of D&D to date. When you first look at things, it doesn't seem that way. Once you start playing, you see that it is. Things like petrification allowing multiple saves. Poison mostly doing damage you can heal. The ease of gaining a huge stealth advantage by a rogue, bard, or the spell [I]pass without trace[/I]. Low saves of creatures less than Legendary status. Ease of getting advantage using Help actions. Low ACs relative to attack rolls with buffs. Lack of lethal death spells. The ranger, rogue, and bard snuck up on the Hill Giant, hit with arrows with sharpshooter getting advantage from hidden position, and they had it near dead before it got to act. Average damage with sharpshooter for a level 5 ranger using [I]hunter's mark[/I] with an 18 dex is 21 points for the first hit, 25 for the second with Colossus Slayer. Then you have the rogue/sorcerer hitting for 18 plus 2d6 sneak damage for 25. The bard is hitting it with [I]vicious mockery[/I] with its low wisdom save. Thing was dead before it got to act. Then they did the same to the second Hill Giant from cover and range. Orogs and Dire wolves did their charge over thing with Aggressive. Light Cleric hit them with [I]fireball[/I] decimating a wolf and a good portion of the orogs. Paladin with the 22 AC and the warlock/fighter with the 21 AC hammered into them after that. It was all very easy. Warlock has devilsight and [I]darkness[/I]. Against anything without the ability to see in darkness or dispel it, he is nearly unbeatable at level 5. The paladin runs up and engages the enemy dodging, using sentinel to control movement, and takes a bunch of attacks. Even a round of this allows the archers to annihilate an orog or giant and the light cleric to hammer them all with AoE. I can't justify the orogs and hill giant not taking a shot at the paladin since he is the closest visible target. It's very easy for a coordinated party to hammer in 5E. I'm still learning the limits of the system. So far I've been quite surprised at how easy 5E PCs have it. Just like previous editions, I'll figure out how far I can push it and start designing tough encounters that push them to the brink of death. Right now they haven't been getting that, "Damn. I can't believe we won." feel I was had become good at in 3E. I want to get to that point in 5E where the players feel like they won a tough a fight that had a chance of killing them. [/QUOTE]
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