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General Tabletop Discussion
*Dungeons & Dragons
breaking the healing rules with goodberries
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<blockquote data-quote="Celtavian" data-source="post: 6687389" data-attributes="member: 5834"><p>Then don't ever claim your world somehow mirrors reality more than one that has active enemies that pursue the PCs. That claim by you and few others was tired and rubbish when it was posted. Realistic worlds have active enemies trying to take resources with enemies that pursue to the death if you oppose them. IF you never run situations like that, then your world isn't very realistic is it? So maybe you can stop making that ridiculous claim.</p><p></p><p>If you're not running your enemies in an active manner, I guess you're soft-balling or protecting your players because they always have the option to run and you'll play your NPCs and monsters allowing it. I run enemies with the intent to kill the PCs that oppose them. That is why I must not make encounters too strong. Not your misinterpretation that I was "protecting my PCs" or "pulling punches." I have active NPCs in my game world that don't allow PCs to avoid them. To me that is a realistic world with magic that allows you track someone down that opposes you. I guess your newbie players couldn't handle determined enemies pursuing them to the death including ambushing them with complex tactics, but my veteran players can. That's quite surprising (not really, but I'm making assumptions about your newbie players like you did my veteran players). </p><p></p><p>You don't understand my game. You make assumptions about it that aren't true. I'd be quite happy if I never saw your response to one of my posts ever again given your lack of understanding of what I do in my campaigns. I pay you the same courtesy because I don't care for your campaigning style. The only time I bother to interact with you is when you're tossing out useless advice for how to deal with a situation you don't comprehend.</p><p></p><p>Have a nice day!</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6687389, member: 5834"] Then don't ever claim your world somehow mirrors reality more than one that has active enemies that pursue the PCs. That claim by you and few others was tired and rubbish when it was posted. Realistic worlds have active enemies trying to take resources with enemies that pursue to the death if you oppose them. IF you never run situations like that, then your world isn't very realistic is it? So maybe you can stop making that ridiculous claim. If you're not running your enemies in an active manner, I guess you're soft-balling or protecting your players because they always have the option to run and you'll play your NPCs and monsters allowing it. I run enemies with the intent to kill the PCs that oppose them. That is why I must not make encounters too strong. Not your misinterpretation that I was "protecting my PCs" or "pulling punches." I have active NPCs in my game world that don't allow PCs to avoid them. To me that is a realistic world with magic that allows you track someone down that opposes you. I guess your newbie players couldn't handle determined enemies pursuing them to the death including ambushing them with complex tactics, but my veteran players can. That's quite surprising (not really, but I'm making assumptions about your newbie players like you did my veteran players). You don't understand my game. You make assumptions about it that aren't true. I'd be quite happy if I never saw your response to one of my posts ever again given your lack of understanding of what I do in my campaigns. I pay you the same courtesy because I don't care for your campaigning style. The only time I bother to interact with you is when you're tossing out useless advice for how to deal with a situation you don't comprehend. Have a nice day! [/QUOTE]
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