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breaking the healing rules with goodberries
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<blockquote data-quote="Celtavian" data-source="post: 6687709" data-attributes="member: 5834"><p>Animals fighting to the death once engaged is believable. Animals that during the fight or flight reaction decide to fight will often go into a frenzy when severely wounded fighting until dead. They are frightened beyond their limited ability to think. They are committed to the battle. Usually animals would run immediately if given the opportunity. I generally play animals as fleeing armed adventurers that wander into their territory unless there is some reason to do otherwise like protecting their young or suffering under the effects of enchantment. </p><p></p><p>I always have humanoids or intelligent creatures attempt to surrender or flee. Unfortunately, the PCs usually execute them. I have a particularly vicious group of players that don't like to leave anyone alive. Just last week they executed a female ranger that tried to ambush them with a group of orcs. They disarmed her. She was defeated, disheartened, and at their mercy. They pronounced sentence and executed her. When she was captured, she was near full hit points. She had no real chance to fight and no real chance to escape. She threw herself on the mercy of the PCs and they didn't have any. I might bring her back as a revenant since the reason she was going after them was they killed her lover. </p><p></p><p>I always try to have the NPCs react in a manner that reinforces verisimilitude. I like to plan how they react in advance thinking about their upbringing. My goal is to keep the players in character as much as possible. It's hard with veteran players. Using meta-game knowledge is too natural to them.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6687709, member: 5834"] Animals fighting to the death once engaged is believable. Animals that during the fight or flight reaction decide to fight will often go into a frenzy when severely wounded fighting until dead. They are frightened beyond their limited ability to think. They are committed to the battle. Usually animals would run immediately if given the opportunity. I generally play animals as fleeing armed adventurers that wander into their territory unless there is some reason to do otherwise like protecting their young or suffering under the effects of enchantment. I always have humanoids or intelligent creatures attempt to surrender or flee. Unfortunately, the PCs usually execute them. I have a particularly vicious group of players that don't like to leave anyone alive. Just last week they executed a female ranger that tried to ambush them with a group of orcs. They disarmed her. She was defeated, disheartened, and at their mercy. They pronounced sentence and executed her. When she was captured, she was near full hit points. She had no real chance to fight and no real chance to escape. She threw herself on the mercy of the PCs and they didn't have any. I might bring her back as a revenant since the reason she was going after them was they killed her lover. I always try to have the NPCs react in a manner that reinforces verisimilitude. I like to plan how they react in advance thinking about their upbringing. My goal is to keep the players in character as much as possible. It's hard with veteran players. Using meta-game knowledge is too natural to them. [/QUOTE]
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