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General Tabletop Discussion
*TTRPGs General
Breaking the stereotype of the chaste paladin
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<blockquote data-quote="Victim" data-source="post: 1888992" data-attributes="member: 78"><p>Perhaps the reason you share those preconceptions is because the game mechanical idea of a paladin evolved while your idea stayed the same. While the paladin is based on chivalric knights, and can be used to create them, it can also be used to do other things. While the current rogue is based on the old thief class, and readily supports sneaky robbers and backstabbers, not all rogues have to be sneaky robbers and backstabbers.</p><p></p><p>Yeah, that's why the restrictions for exalted characters are harsher than the paladin code (although you seem to want to force exalted restrictions on paladins by default), and why paladins can gain quite a bit from exalted mechanics too. In fact, characters that already have alignment contraints can lose the least from Exalted feats, since the power up is generally the same while the increase in restrictions is less. An exalted rogue gives up alot of flexibility in use of his skill set, while the paladin gives up little - and part of that burden will be shared by other characters.</p><p></p><p>I don't find it difficult at all to rationalize different takes on classes.</p></blockquote><p></p>
[QUOTE="Victim, post: 1888992, member: 78"] Perhaps the reason you share those preconceptions is because the game mechanical idea of a paladin evolved while your idea stayed the same. While the paladin is based on chivalric knights, and can be used to create them, it can also be used to do other things. While the current rogue is based on the old thief class, and readily supports sneaky robbers and backstabbers, not all rogues have to be sneaky robbers and backstabbers. Yeah, that's why the restrictions for exalted characters are harsher than the paladin code (although you seem to want to force exalted restrictions on paladins by default), and why paladins can gain quite a bit from exalted mechanics too. In fact, characters that already have alignment contraints can lose the least from Exalted feats, since the power up is generally the same while the increase in restrictions is less. An exalted rogue gives up alot of flexibility in use of his skill set, while the paladin gives up little - and part of that burden will be shared by other characters. I don't find it difficult at all to rationalize different takes on classes. [/QUOTE]
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Breaking the stereotype of the chaste paladin
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