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Breaking the stereotype of the chaste paladin
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<blockquote data-quote="fusangite" data-source="post: 1889533" data-attributes="member: 7240"><p>So far so good.</p><p></p><p></p><p></p><p>That depends entirely on the style of game you play. In some people's playing style those things don't matter very much. In my playing style, they matter a lot. </p><p></p><p></p><p></p><p>It only "works" for those things if you don't care about the things I care about. You are free to not care about them. Nowhere in my posts do I suggest that classes cannot be viewed in exclusively mechanical terms with no reference to culture. I'm simply saying that if you view them in those terms, you are playing a different style of D&D than I am. </p><p></p><p>For someone like me, <em>Magical Medieval Society: Western Europe</em> is a very important text and the <em>Forgotten Realms</em> corpus is best ignored. For someone like you, the reverse is likely true. I'm simply saying that if you care about things like cultural resonance and mythological archetypes, it is very problematic to decouple the Paladin from chivalric culture. </p><p></p><p></p><p></p><p>I don't know how many times I have to say this but I'm not arguing about the text of the PHB. The text of the PHB encourages you to have Shaolin monks wandering around 13th century Europe. It also encourages you to have societies where there is no such thing as gender only sex -- and <em>Forgotten Realms</em> is an ideal example of this. If this were an argument about the rules, it would have ended on the first page -- you would be right and I would be wrong. But, from the poster's original comments, and the way the thread has unfolded it seems clear to me that we are discussing what range of options people playing Paladins have; and it seems pretty clear to me that the range of options you have is determined by how important you think mythic and cultural resonance are in your game. </p><p></p><p>We all have our own requirements for making D&D play "feel real." What I am stating is that <em>if</em> a person shares my requirements, the chaste Paladin is the way to go.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1889533, member: 7240"] So far so good. That depends entirely on the style of game you play. In some people's playing style those things don't matter very much. In my playing style, they matter a lot. It only "works" for those things if you don't care about the things I care about. You are free to not care about them. Nowhere in my posts do I suggest that classes cannot be viewed in exclusively mechanical terms with no reference to culture. I'm simply saying that if you view them in those terms, you are playing a different style of D&D than I am. For someone like me, [i]Magical Medieval Society: Western Europe[/i] is a very important text and the [i]Forgotten Realms[/i] corpus is best ignored. For someone like you, the reverse is likely true. I'm simply saying that if you care about things like cultural resonance and mythological archetypes, it is very problematic to decouple the Paladin from chivalric culture. I don't know how many times I have to say this but I'm not arguing about the text of the PHB. The text of the PHB encourages you to have Shaolin monks wandering around 13th century Europe. It also encourages you to have societies where there is no such thing as gender only sex -- and [i]Forgotten Realms[/i] is an ideal example of this. If this were an argument about the rules, it would have ended on the first page -- you would be right and I would be wrong. But, from the poster's original comments, and the way the thread has unfolded it seems clear to me that we are discussing what range of options people playing Paladins have; and it seems pretty clear to me that the range of options you have is determined by how important you think mythic and cultural resonance are in your game. We all have our own requirements for making D&D play "feel real." What I am stating is that [i]if[/i] a person shares my requirements, the chaste Paladin is the way to go. [/QUOTE]
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