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General Tabletop Discussion
*TTRPGs General
Breaking the Threefold Components and recombining them for a Total TRPG Corpus
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<blockquote data-quote="Shane H not Hensley" data-source="post: 6753988" data-attributes="member: 6798889"><p>Hi Umbran, thanks for the reply.</p><p></p><p></p><p></p><p>Agreed. Good thing my post isn't about that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The whole Threefold Component concept is there as a foundation for a concrete/practical project, at least potentially: mastering and inter-converting all the TRPG systems and settings ever made. The Omni-Statted, Omniversal, Inter-Converted, Total TRPG Corpus! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>The visual aesthetic is very easily separable. The bare black-and-white text of each TRPG book, before it received any graphic design, specific font, or illustrations, is System+Setting without Aesthetic. Separated. Voila!</p><p></p><p>Agreed though, that literary/textual aesthetic is not as easily separable from the setting. Yet that exercise is not within the main purpose of the Total TRPG Corpus vision.</p><p></p><p></p><p></p><p>I would say that there are any number of exercises that one could take on. Whether they are "better", depends on one's goal and purpose.</p><p></p><p></p><p></p><p>Market research would give us useful information about what games are popular, and what segments of the population play which kind of TRPG. Yes, that is one important field of knowledge. I'm grateful for Morrus' scientific research methods, where he's developed various ways of measuring what's hot. I've been meaning to complement him for that.</p><p></p><p>But if one's goal is to sink one's teeth into each and every TRPG in a systematic way, the ultimate picture is to inter-convert all TRPG systems and all TRPG settings. To make these conversions mimic the quality of the original, professional publications, would require both scientific/technical and artistic/imaginal/empathic skill.</p></blockquote><p></p>
[QUOTE="Shane H not Hensley, post: 6753988, member: 6798889"] Hi Umbran, thanks for the reply. Agreed. Good thing my post isn't about that! :) The whole Threefold Component concept is there as a foundation for a concrete/practical project, at least potentially: mastering and inter-converting all the TRPG systems and settings ever made. The Omni-Statted, Omniversal, Inter-Converted, Total TRPG Corpus! :D The visual aesthetic is very easily separable. The bare black-and-white text of each TRPG book, before it received any graphic design, specific font, or illustrations, is System+Setting without Aesthetic. Separated. Voila! Agreed though, that literary/textual aesthetic is not as easily separable from the setting. Yet that exercise is not within the main purpose of the Total TRPG Corpus vision. I would say that there are any number of exercises that one could take on. Whether they are "better", depends on one's goal and purpose. Market research would give us useful information about what games are popular, and what segments of the population play which kind of TRPG. Yes, that is one important field of knowledge. I'm grateful for Morrus' scientific research methods, where he's developed various ways of measuring what's hot. I've been meaning to complement him for that. But if one's goal is to sink one's teeth into each and every TRPG in a systematic way, the ultimate picture is to inter-convert all TRPG systems and all TRPG settings. To make these conversions mimic the quality of the original, professional publications, would require both scientific/technical and artistic/imaginal/empathic skill. [/QUOTE]
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