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Breaking the Threefold Components and recombining them for a Total TRPG Corpus
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<blockquote data-quote="Shane H not Hensley" data-source="post: 6754010" data-attributes="member: 6798889"><p><strong>The Aesthetic Component</strong></p><p></p><p>So if inter-converting all the Systems + Settings is the main goal of the Total TRPG Corpus, then what role does the Aesthetic component play?</p><p></p><p>1) Though a plain black-and-white text of each conversion is the basic goal, we would at least use the original font, where available.</p><p></p><p>2) Ideally though, we would produce fully illustrated books which fully mimicked their source. In many cases, we would just be plugging in the stat blocks of a different system into the existing book. For example, our various restatted versions of <em>Rage of Demons</em> (OD&D, BECMI D&D, 1E, 2E, 3E, 4E, PFRPG, T&T, GURPS, HERO, Rolemaster, FATE, Savage Worlds, F-AGE, Chronicle, Cypher, etc) could just use the existing art and graphic design from the <em>Rage of Demons</em> book as-is, with the new stat-blocks plugged in.</p><p></p><p>3) The very ultimate goal would be for our team of scientific artists to learn how to mimic the style of each of the TRPG artists...from Erol Otus to Larry Elmore and Jeff Easley to Todd Lockwood and Wayne Reynolds, and thousands more...so that we could draw or paint anything we wanted, in a style which is passably reminiscent of each Aesthetic. Elmore has offered classes in the past. I wish all these artists offered a formal apprenticeship, so that we had a whole "guild" full of artistic proteges who could pass on these specific TRPG artistic lineages.</p><p></p><p>Those are ways in which the Aesthetic Component fits into the Omni-Statted, Omniversal, Total TRPG Corpus.</p></blockquote><p></p>
[QUOTE="Shane H not Hensley, post: 6754010, member: 6798889"] [b]The Aesthetic Component[/b] So if inter-converting all the Systems + Settings is the main goal of the Total TRPG Corpus, then what role does the Aesthetic component play? 1) Though a plain black-and-white text of each conversion is the basic goal, we would at least use the original font, where available. 2) Ideally though, we would produce fully illustrated books which fully mimicked their source. In many cases, we would just be plugging in the stat blocks of a different system into the existing book. For example, our various restatted versions of [I]Rage of Demons[/I] (OD&D, BECMI D&D, 1E, 2E, 3E, 4E, PFRPG, T&T, GURPS, HERO, Rolemaster, FATE, Savage Worlds, F-AGE, Chronicle, Cypher, etc) could just use the existing art and graphic design from the [I]Rage of Demons[/I] book as-is, with the new stat-blocks plugged in. 3) The very ultimate goal would be for our team of scientific artists to learn how to mimic the style of each of the TRPG artists...from Erol Otus to Larry Elmore and Jeff Easley to Todd Lockwood and Wayne Reynolds, and thousands more...so that we could draw or paint anything we wanted, in a style which is passably reminiscent of each Aesthetic. Elmore has offered classes in the past. I wish all these artists offered a formal apprenticeship, so that we had a whole "guild" full of artistic proteges who could pass on these specific TRPG artistic lineages. Those are ways in which the Aesthetic Component fits into the Omni-Statted, Omniversal, Total TRPG Corpus. [/QUOTE]
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