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Breaking up Darkvision
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<blockquote data-quote="Shiroiken" data-source="post: 8387011" data-attributes="member: 6775477"><p>This goes well above and beyond prior editions, and doing this will be a ton of work for monsters.</p><p></p><p>Not sure why the need to detail the specifics. By doing so you present some problems, such as when the creature is deafened.</p><p></p><p>Having darkvision shouldn't hamper a creature in bright light. Remember, even a torch provides bright light. I would simply have it not work while in bright light.</p><p></p><p></p><p>I actually miss low light vision. I felt it provided a great distinction from the generic infravision and darkvision.</p><p></p><p></p><p>Interesting, but not sure if you really want to limit it to a specific element. Web Sense and Tremor Sense work basically the same, and the liquid is just a moving surface.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8387011, member: 6775477"] This goes well above and beyond prior editions, and doing this will be a ton of work for monsters. Not sure why the need to detail the specifics. By doing so you present some problems, such as when the creature is deafened. Having darkvision shouldn't hamper a creature in bright light. Remember, even a torch provides bright light. I would simply have it not work while in bright light. I actually miss low light vision. I felt it provided a great distinction from the generic infravision and darkvision. Interesting, but not sure if you really want to limit it to a specific element. Web Sense and Tremor Sense work basically the same, and the liquid is just a moving surface. [/QUOTE]
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