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Breaking up Darkvision
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<blockquote data-quote="Lanefan" data-source="post: 8388258" data-attributes="member: 29398"><p>Flog cloud?</p><p></p><p>I think you're talking about a different type of role-playing than the rest of us are... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It's pretty easy, really: physical (fog, snow, walls) or magical (darkness, etc.) impediments to vision affect all types* of vision equally.</p><p></p><p>* - note that here I don't treat echolocation, tremorsense etc. as vision as they do not rely on light.</p><p></p><p>I have ultravision, which is great outdoors (up to 900' for some creatures on a clear night) but does not work indoors at all (you're seeing by UV rays from starlight), which many "fey" creatures get; and infravision, which underground creatures get, that only has up to a 60' range but works the same indoors or out. That's it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8388258, member: 29398"] Flog cloud? I think you're talking about a different type of role-playing than the rest of us are... :) It's pretty easy, really: physical (fog, snow, walls) or magical (darkness, etc.) impediments to vision affect all types* of vision equally. * - note that here I don't treat echolocation, tremorsense etc. as vision as they do not rely on light. I have ultravision, which is great outdoors (up to 900' for some creatures on a clear night) but does not work indoors at all (you're seeing by UV rays from starlight), which many "fey" creatures get; and infravision, which underground creatures get, that only has up to a 60' range but works the same indoors or out. That's it. [/QUOTE]
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