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Breaking up is hard to do
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<blockquote data-quote="Hussar" data-source="post: 3108719" data-attributes="member: 22779"><p>Having recently done the same thing, I know what you're saying. The funny thing is, I played with the DM for a year and a half in his homebrew before that campaign petered out. He then switched to Shackled City and began running it.</p><p></p><p>I would like to say that he is a great DM and I learned loads.</p><p></p><p>However, it was the pacing that got me. In his homebrew camp, it was a high rp game, so advancement wasn't really an issue, although I was a tad on the grumpy side that after a year and a half of weekly play, we had advanced to 4th level. In SC, we played for sixteen sessions, finished off Life's a Bazaar and advanced from 2nd to 3rd. At this point I quit the campaign.</p><p></p><p>I wanted a much more straight up kill stuff and take their treasure sort of game. I wasn't meshing with some of the other players and the DM was not on board with my attitude towards the game - he wanted to continue it as high rp. In the end, I decided that it was just better to part company in a friendly way.</p><p></p><p>But, yeah, it does feel REALLY weird to be the one to bow out of a game, particularly a good one. The game was very well done, just, well, not to my taste.</p><p></p><p>On a side note, I think it was a combination of the DM's expectations and one or two other players around the table that just sucked all the joy out of the game for me. Rather than be the squeaky wheel, I bowed out. </p><p></p><p>Sigh.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3108719, member: 22779"] Having recently done the same thing, I know what you're saying. The funny thing is, I played with the DM for a year and a half in his homebrew before that campaign petered out. He then switched to Shackled City and began running it. I would like to say that he is a great DM and I learned loads. However, it was the pacing that got me. In his homebrew camp, it was a high rp game, so advancement wasn't really an issue, although I was a tad on the grumpy side that after a year and a half of weekly play, we had advanced to 4th level. In SC, we played for sixteen sessions, finished off Life's a Bazaar and advanced from 2nd to 3rd. At this point I quit the campaign. I wanted a much more straight up kill stuff and take their treasure sort of game. I wasn't meshing with some of the other players and the DM was not on board with my attitude towards the game - he wanted to continue it as high rp. In the end, I decided that it was just better to part company in a friendly way. But, yeah, it does feel REALLY weird to be the one to bow out of a game, particularly a good one. The game was very well done, just, well, not to my taste. On a side note, I think it was a combination of the DM's expectations and one or two other players around the table that just sucked all the joy out of the game for me. Rather than be the squeaky wheel, I bowed out. Sigh. [/QUOTE]
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Breaking up is hard to do
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