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Breaking up is hard to do
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<blockquote data-quote="Sound of Azure" data-source="post: 3109724" data-attributes="member: 40749"><p>Yes, that's very true. I admit I had reservations when I first joined in, learning that the game would be a higher magic thing set in Forgotten Realms. I just decided to expand my horizons, especially after hearing how interesting the DMs games are. They certainly are interesting, but it turns out... just not to my taste. C'est la vie. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>One guy at the table I'd call a friend (though not a close one), the other two are the DM's younger cousins.</p><p></p><p>I think you've pegged me about right though. I need a certain amount of "real world-ness" to believe in the world. Yes, there are wizards who can cast spells and make magic items, and certanly priests and druids can create miracles. There are fantastical creatures all over the world in a fantasy setting. That's what makes it <em>Fantastic</em>.</p><p></p><p>But beyond a certain amount of exposure to such things... I feel oversaturated by the "wonders". When the fantastic becomes common, I lose interest. </p><p></p><p>I've found in a "regular" D&D game, as long as you remin close to the guidelines in the DMG, you don't run into the magic shop problem, and there aren't spellcasting priests and wizards around every corner. And that's just dandy, for me at least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Now that I think about it, the DM in question doesn't rave about High Magic settings either, but he does make it known his preference for ease of access to magical things... understandable given his preference for Wizard-types. Still, I've learnt a bit more about running such setting should the need come up in the future.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3109724, member: 40749"] Yes, that's very true. I admit I had reservations when I first joined in, learning that the game would be a higher magic thing set in Forgotten Realms. I just decided to expand my horizons, especially after hearing how interesting the DMs games are. They certainly are interesting, but it turns out... just not to my taste. C'est la vie. :) One guy at the table I'd call a friend (though not a close one), the other two are the DM's younger cousins. I think you've pegged me about right though. I need a certain amount of "real world-ness" to believe in the world. Yes, there are wizards who can cast spells and make magic items, and certanly priests and druids can create miracles. There are fantastical creatures all over the world in a fantasy setting. That's what makes it [I]Fantastic[/I]. But beyond a certain amount of exposure to such things... I feel oversaturated by the "wonders". When the fantastic becomes common, I lose interest. I've found in a "regular" D&D game, as long as you remin close to the guidelines in the DMG, you don't run into the magic shop problem, and there aren't spellcasting priests and wizards around every corner. And that's just dandy, for me at least. :) Now that I think about it, the DM in question doesn't rave about High Magic settings either, but he does make it known his preference for ease of access to magical things... understandable given his preference for Wizard-types. Still, I've learnt a bit more about running such setting should the need come up in the future. [/QUOTE]
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