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Breaking up is hard to do
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<blockquote data-quote="Chimera" data-source="post: 3111874" data-attributes="member: 2002"><p>Last week, on top of ending the game I was running, I quit the game I was playing in.</p><p></p><p>I'd told the GM (who was a player in my game) that I'd come very close to dropping out last spring. It was a matter of never knowing WHEN, WHAT or IF we were playing. Often right up to the last second. I'd come home to find the game cancelled, or moved to another night. I'd be packing up to leave when I'd get the call not to come. I'd get there, only to find that the game I was expecting was being dropped in favor of something I didn't want to play.</p><p></p><p>He had all sorts of ideas for new games and couldn't settle down on one. He ended a long-time game where we'd just gotten to 12th level and was extremely inconsistent on whether or not it was just 'on haitus' (which we all know, is permanent), whether or not it was going to resume. He started another game, but kept talking about dropping it in favor of whatever wild hair he got up his butt that week. His room-mate, who didn't like V3, started an older edition game, then cancelled it after three sessions.</p><p></p><p>The one time, I showed up to find that they'd started a WarHammer game. I didn't want to play WarHammer. So that group split schedules, going to every-other week, so that those who wanted to play Warhammer could do so on the alternate weeks.</p><p></p><p>Things settled down a bit this summer, then the guy started to get twitchy again. In a heart-to-heart about gaming, he told me that he wanted to end the current game and start something else. I later told him that this would be my cue to walk away from his group. Scheduling started to get too random again, with them constantly switching the weeks around for the two groups, and the night of the week.</p><p></p><p>When I ended my game, I walked away from that group too. I told him that I wanted a consistent, dependable game on a consistent and dependable schedule - and that he clearly could not provide that.</p><p></p><p>Too bad, because I enjoyed playing with most of those people (they were all active players, in contrast to the ones I had in my game) and I was having a blast with my character.</p></blockquote><p></p>
[QUOTE="Chimera, post: 3111874, member: 2002"] Last week, on top of ending the game I was running, I quit the game I was playing in. I'd told the GM (who was a player in my game) that I'd come very close to dropping out last spring. It was a matter of never knowing WHEN, WHAT or IF we were playing. Often right up to the last second. I'd come home to find the game cancelled, or moved to another night. I'd be packing up to leave when I'd get the call not to come. I'd get there, only to find that the game I was expecting was being dropped in favor of something I didn't want to play. He had all sorts of ideas for new games and couldn't settle down on one. He ended a long-time game where we'd just gotten to 12th level and was extremely inconsistent on whether or not it was just 'on haitus' (which we all know, is permanent), whether or not it was going to resume. He started another game, but kept talking about dropping it in favor of whatever wild hair he got up his butt that week. His room-mate, who didn't like V3, started an older edition game, then cancelled it after three sessions. The one time, I showed up to find that they'd started a WarHammer game. I didn't want to play WarHammer. So that group split schedules, going to every-other week, so that those who wanted to play Warhammer could do so on the alternate weeks. Things settled down a bit this summer, then the guy started to get twitchy again. In a heart-to-heart about gaming, he told me that he wanted to end the current game and start something else. I later told him that this would be my cue to walk away from his group. Scheduling started to get too random again, with them constantly switching the weeks around for the two groups, and the night of the week. When I ended my game, I walked away from that group too. I told him that I wanted a consistent, dependable game on a consistent and dependable schedule - and that he clearly could not provide that. Too bad, because I enjoyed playing with most of those people (they were all active players, in contrast to the ones I had in my game) and I was having a blast with my character. [/QUOTE]
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