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Breaking up the Crawl
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<blockquote data-quote="weem" data-source="post: 4820665" data-attributes="member: 9470"><p>@ Shaker- Do not read <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>====================</p><p></p><p></p><p>I had an idea of how to break up a dungeon so it wasn't simply a crawl and will be running it this weekend.</p><p></p><p>Where we left off, the group was about to go find and enter the ruins/dungeon of an ancient temple they knew nothing about.</p><p></p><p>So basically, in the next game I am going to be dropping the group into the dungeon bypassing some of the entrance rooms, etc (I will get some WTF looks I'm sure). The game would open with me reading a narration of the events that have come to pass over the last few days...</p><p></p><p>(This is not THE writeup, but rather a quick blurb to give you an idea)...</p><p></p><p>So game starts... I read...</p><p></p><p></p><p></p><p>They would then play an encounter, probably a room or three at which point they would be faced with an option of some kind... could be a split in the road with a symbol on the wall - say a sun emblem - for example.</p><p></p><p>Then, I would flash back to a time before they went in - when they were studying the temple (which in RL/game terms they have not done).</p><p></p><p>So I would then read...</p><p></p><p></p><p></p><p>Here we would play out the study of this emblem via a skill challenge, as if it happened before they went into the temple. They would either gather valuable information about this emblem that can help them in the present time, or not...</p><p></p><p>We then move back to the end of the encounter inside the temple (current time basically) with the group facing the sun emblem and having to make a decision based on the information they did or did not get when they were studying it earlier. The information (should they fail) could be nothing, or it could be wrong and potentially dangerous information, etc.</p><p></p><p>So yea...</p><p></p><p></p><p><span style="font-size: 15px"><strong><span style="color: SandyBrown">Any comments/suggestions? Does this sound fun to you? Do you think it would be an interesting way to break up the crawl?</span></strong></span></p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="weem, post: 4820665, member: 9470"] @ Shaker- Do not read ;) ==================== I had an idea of how to break up a dungeon so it wasn't simply a crawl and will be running it this weekend. Where we left off, the group was about to go find and enter the ruins/dungeon of an ancient temple they knew nothing about. So basically, in the next game I am going to be dropping the group into the dungeon bypassing some of the entrance rooms, etc (I will get some WTF looks I'm sure). The game would open with me reading a narration of the events that have come to pass over the last few days... (This is not THE writeup, but rather a quick blurb to give you an idea)... So game starts... I read... They would then play an encounter, probably a room or three at which point they would be faced with an option of some kind... could be a split in the road with a symbol on the wall - say a sun emblem - for example. Then, I would flash back to a time before they went in - when they were studying the temple (which in RL/game terms they have not done). So I would then read... Here we would play out the study of this emblem via a skill challenge, as if it happened before they went into the temple. They would either gather valuable information about this emblem that can help them in the present time, or not... We then move back to the end of the encounter inside the temple (current time basically) with the group facing the sun emblem and having to make a decision based on the information they did or did not get when they were studying it earlier. The information (should they fail) could be nothing, or it could be wrong and potentially dangerous information, etc. So yea... [SIZE="4"][B][COLOR="SandyBrown"]Any comments/suggestions? Does this sound fun to you? Do you think it would be an interesting way to break up the crawl?[/COLOR][/B][/SIZE] Thanks! [/QUOTE]
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