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<blockquote data-quote="Mesh Hong" data-source="post: 4820009" data-attributes="member: 73463"><p><span style="color: white">If you wanted to expand on the grabbing and pulling theme for your encounter you could consider adding one of the following creatures (taken from my "Book of the Dead - undead monster manual":-</span></p><p></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Pit Horror</span></span></strong><span style="font-family: 'Verdana'"> Level 9 Lurker</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Shadow Beast (undead) XP 400</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +13 <strong>Senses</strong> Perception +7, tremorsense 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Leeching Aura</span></strong><span style="font-family: 'Verdana'"> (necrotic) aura 2; All creatures entering or starting their </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">turn inside aura take 5 necrotic damage, Pit Horror regains HP's equal to </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">the amount damage taken</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 78; <strong>Bloodied</strong> 39</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 23; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 22, <strong>Will</strong> 21</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; <strong>Vulnerable</strong> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 2, spiderclimb 2</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Tendril Lash</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +14 vs. AC; 1d8+5 necrotic damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Tendril Grab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 creature inside Burst 10; attack +12 vs. Reflex; 1d8+5 necrotic damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is grabbed (escape ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Tendril Pull</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, 1/round per target</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target must be grabbed at start of Pit Horror's turn; attack +12 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; 1d4+2 necrotic damage; on hit target is pulled 3 squares; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss target is pulled 1 square</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Tendril Crush</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target must be grabbed at start of Pit Horror's turn; attack +12 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; 2d8+5 necrotic damage; on hit target is dazed (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Ripping Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +14 vs. AC; 2d6+5 damage; if the target is currently grabbed by </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the Pit Horror it takes an additional 1d6 damage</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Grounded</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any effect that would push, pull or slide Pit Horror is reduced by 6 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares; Pit Horror cannot be knocked prone</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +12, Stealth +14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+7) <strong>Dex</strong> 20 (+9) <strong>Wis</strong> 16 (+7)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+8) <strong>Int</strong> 3 (+0) <strong>Cha</strong> 3 (+0)</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Pit Horrors are patient opportunists that usually choose to hide in pits or alcoves waiting for targets to approach within range. Due to their slow movement and natural affinity for dark crevasses Pit Horrors are sometimes adopted by creatures making underground lairs, as long as they are kept fed the pit horrors can function as a living traps, dragging trespassers to their doom.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4820009, member: 73463"] [COLOR=white]If you wanted to expand on the grabbing and pulling theme for your encounter you could consider adding one of the following creatures (taken from my "Book of the Dead - undead monster manual":-[/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Pit Horror[/SIZE][/FONT][/B][FONT=Verdana] Level 9 Lurker[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Shadow Beast (undead) XP 400[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +13 [B]Senses[/B] Perception +7, tremorsense 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Leeching Aura[/FONT][/B][FONT=Verdana] (necrotic) aura 2; All creatures entering or starting their [/FONT][/COLOR] [COLOR=white][FONT=Verdana]turn inside aura take 5 necrotic damage, Pit Horror regains HP's equal to [/FONT][/COLOR] [COLOR=white][FONT=Verdana]the amount damage taken[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 78; [B]Bloodied[/B] 39[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 23; [B]Fortitude[/B] 21, [B]Reflex[/B] 22, [B]Will[/B] 21[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; [B]Vulnerable[/B] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 2, spiderclimb 2[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Tendril Lash[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +14 vs. AC; 1d8+5 necrotic damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Tendril Grab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 creature inside Burst 10; attack +12 vs. Reflex; 1d8+5 necrotic damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is grabbed (escape ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Tendril Pull[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, 1/round per target[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Target must be grabbed at start of Pit Horror's turn; attack +12 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; 1d4+2 necrotic damage; on hit target is pulled 3 squares; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss target is pulled 1 square[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Tendril Crush[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Target must be grabbed at start of Pit Horror's turn; attack +12 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; 2d8+5 necrotic damage; on hit target is dazed (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Ripping Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +14 vs. AC; 2d6+5 damage; if the target is currently grabbed by [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the Pit Horror it takes an additional 1d6 damage[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Grounded[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Any effect that would push, pull or slide Pit Horror is reduced by 6 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares; Pit Horror cannot be knocked prone[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +12, Stealth +14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+7) [B]Dex[/B] 20 (+9) [B]Wis[/B] 16 (+7)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+8) [B]Int[/B] 3 (+0) [B]Cha[/B] 3 (+0)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Pit Horrors are patient opportunists that usually choose to hide in pits or alcoves waiting for targets to approach within range. Due to their slow movement and natural affinity for dark crevasses Pit Horrors are sometimes adopted by creatures making underground lairs, as long as they are kept fed the pit horrors can function as a living traps, dragging trespassers to their doom.[/COLOR][/FONT] [/QUOTE]
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