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Breath Weapon Recharge Variant
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<blockquote data-quote="Retreater" data-source="post: 8111252" data-attributes="member: 42040"><p>Mathematically, I think that weakens the dragon, who would normally have it charged and ready to go to start the encounter. Rolling a recharge every round may mean that dragon doesn't live long enough to use it a single time. Meanwhile all the actions of the players are focused on killing the dragon instead of healing injured party members, changing positioning to not be in a cone formation, etc. </p><p>Personally, if I were going to alter the design, I would let it start the combat with one and give it a guaranteed second time to use it as a reaction when the dragon reaches half health. Plus I would stack conditions, like ongoing acid, electricity, or fire damage on a failed save. Plus I would consider giving higher level dragons elemental damaging auras for those who stand toe-to-toe with it, potential damage to nonmagical weapons that strike it as well as potential damage to nonmagical shields and armor that withstand attacks. </p><p>Dragons are part of the namesake of the game and should be greatly feared, IMO.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8111252, member: 42040"] Mathematically, I think that weakens the dragon, who would normally have it charged and ready to go to start the encounter. Rolling a recharge every round may mean that dragon doesn't live long enough to use it a single time. Meanwhile all the actions of the players are focused on killing the dragon instead of healing injured party members, changing positioning to not be in a cone formation, etc. Personally, if I were going to alter the design, I would let it start the combat with one and give it a guaranteed second time to use it as a reaction when the dragon reaches half health. Plus I would stack conditions, like ongoing acid, electricity, or fire damage on a failed save. Plus I would consider giving higher level dragons elemental damaging auras for those who stand toe-to-toe with it, potential damage to nonmagical weapons that strike it as well as potential damage to nonmagical shields and armor that withstand attacks. Dragons are part of the namesake of the game and should be greatly feared, IMO. [/QUOTE]
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Breath Weapon Recharge Variant
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