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<blockquote data-quote="Tilmamir" data-source="post: 3329880" data-attributes="member: 31628"><p><span style="font-size: 22px">Sedoc Thorngatherer</span></p><p></p><p>RACE: Halfling (-4str, +4dex)</p><p></p><p><span style="font-size: 15px">GESTALT CHARACTER</span></p><p>0: ROGUE</p><p>0: RANGER</p><p></p><p>ALIGNMENT: Chaotic Good</p><p>HEIGHT: 3'2"</p><p>Weight: 34lbs</p><p>Hair: long curly brown, ponytail</p><p>Eyes: Blue</p><p>Age: 19</p><p></p><p>stats [sblock]</p><p>16 STR: 12 (+1) ….-4 halfling</p><p>17 DEX: 21 (+5) ….+4 halfling</p><p>10 CON: 11 (+0)</p><p>14 INT: 14 (+2)</p><p>11 WIS: 11 (+0) ….</p><p>13 CHA: 13 (+1)</p><p>[/sblock]</p><p></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Class and Racial Abilities: </span> [sblock]</p><p>+2 racial bonus on Climb, Jump, and Move Silently checks</p><p>+1 racial bonus on all saving throws.</p><p>+2 morale bonus on saving throws against fear: </p><p> . . . . .This bonus stacks with the halfling’s +1 bonus on saving throws in general. </p><p>+1 racial bonus on attack rolls with thrown weapons and slings. </p><p>+2 racial bonus on Listen checks. </p><p>[/sblock]</p><p></p><p>Hit Dice: 1d8</p><p>HP: 8 (8+0)</p><p>AC: 16 [sblock]….Base 10 ….Small creature +1 ….Dex + 4 ….Leather armor + 1 [/sblock]</p><p>AC Touch Attacks 14 [ +4 Dex ] </p><p>AC Flatfooted 11 [10 + 1 Leather armor] </p><p>Init: +4 [+4 Dex]</p><p>Speed: 20'</p><p></p><p><span style="font-size: 15px">Saves</span></p><p>Fortitude +2 [+0 base, +1 Con, +1 Racial]</p><p>Reflex +6 [+0 base, +5 Dex, +1 Racial]</p><p>Will +3 [+0 base, +2 Wis, +1 Racial]</p><p></p><p><span style="font-size: 15px">Attacks</span></p><p>BAB: 0 . . . </p><p>Melee: +2 [BAB +0, Str +1, Size +1] . . . Ranged: +6 [BAB +0, Dex +4, Size +1, Racial +1]</p><p></p><p><span style="font-size: 15px">Weapons</span></p><p>Light Flail Melee Attack +2 (1d6+1)] </p><p>Sling Ranged Attack +6 (1d4 dam, range increment 10')</p><p>Short bow of Distance (+1) Ranged Attack +7</p><p></p><p><span style="font-size: 15px">Skills</span> [sblock]</p><p>*Appraise +4 [2 ranks, +2 Int] </p><p>*Balance +7 [3 ranks, +4 Dex]</p><p>*Bluff +4 [3 ranks, +1 Cha]</p><p>*Climb +7 [3 ranks, +2 Str, +2 Racial]</p><p>*Craft () +2 [0 ranks, +2 Int]</p><p>+Decipher Script +0 [0 ranks, +2 Int]</p><p>*Diplomacy +1 [0 ranks, +1 Cha]</p><p>+Disable Device +5 [3 ranks, +2 Int]</p><p>*Disguise +4 [3 ranks, + 1 Cha]</p><p>*Escape Artist +4 [0 ranks, +4 Dex]</p><p>*Forgery +2 [0 ranks, +2 Int]</p><p>*Gather Information +1 [0 ranks, +1 Cha]</p><p>+Handle Animal +0 [0 ranks, +1 Cha]</p><p>*Heal +3 [3 ranks, +0 Wis]</p><p>*Hide +7 [3 ranks, +4 Dex, ]</p><p>*Intimidate +1 [0 ranks, +1 Cha]</p><p>*Jump +7 [3 ranks, +2 Str, +2 Racial]</p><p>+Knowledge (Arcana) +0 [0 ranks, +2 Int]</p><p>+Knowledge (Religion) +0 [0 rank, +2 Int]</p><p>+Knowledge (History) +0 [0 ranks, +2 Int]</p><p>*Listen +5 [3 ranks, +0 Wis, +2 Racial]</p><p>*Move Silently +9 [3 ranks, +4 Dex, +2 Racial]</p><p>+Open Lock +7 [3 ranks, +4 Dex]</p><p>*Perform (Oratory) +1 [0 ranks, +1 Cha]</p><p>*Ride +6 [2 ranks, +4 Dex]</p><p>*Search +5 [3 ranks, +2 Int]</p><p>*Sense Motive +0 [0 rank, +0 Wis]</p><p>*Slight of Hand +0 [0 ranks, +4 Dex]</p><p>*Spot +0 [0 ranks, +0 Wis]</p><p>*Survival +2 [0 ranks, +0 Wis]</p><p>*Swim +0 [0 ranks, +1 Str,-1 Armor Check]</p><p>+Tumble +4 [0 ranks, +4 Dex]</p><p>+Use Magic Device +2 [0 ranks, +2 Cha]</p><p>*Use Rope +1 [0 ranks, +1 Dex]</p><p>[/sblock]</p><p></p><p><span style="font-size: 15px">Feats</span></p><p>Improved Initiative (1st level)</p><p>tbd</p><p></p><p><span style="font-size: 15px">Languages</span> [sblock]</p><p>Common </p><p>Halfling</p><p>Dwarven</p><p>Elven</p><p>Gnome</p><p>Goblin and </p><p>Orc</p><p>[/sblock]</p><p></p><p><span style="font-size: 15px">Ranger Spells</span></p><p>none</p><p></p><p><span style="font-size: 15px">Equipment & Supplies & wealth</span> [sblock]</p><p>In Backpack (2 gp) </p><p>Bedroll (.1 gp)</p><p>Hemp Rope 50' (1 gp)</p><p>Torches (10) (.1 gp)</p><p>Waterskin (1gp)</p><p></p><p>Wealth</p><p>(PP): </p><p>(GP): 495</p><p>(SP): 8</p><p>(CP): </p><p>[/sblock]</p><p></p><p><span style="font-size: 15px">Magic Items</span></p><p>Short bow of Distance +1</p><p></p><p>Experience Points</p><p>0</p><p>Needed: 1000</p><p></p><p></p><p>Appearance</p><p></p><p>Background</p><p>Sedoc comes from a fairly well-to-do family. Among the halfling community, the Thorngatherers are well known as collectors of fine art and artefacts. His father has, in fact, financed a small number of expiditions to unearth lost treasures. For all appearances, they are a model family in their community.</p><p></p><p>On the less 'pristine' side, they have been heavily involved in higher scale roguishness. Sedoc's grandfather, Harken, had traveled wider than most, and developed connections across the world. While many of these ties have been lost, a few significant ties remain. </p><p>Enough important looking people come to visit Harken that he is thought of as 'important' Over time, he has been thought of, even elected, as a judge among the halflings. (There is honor among thieves)</p><p></p><p>While the family friends make Harken important to the community, these same widespread friends form the basis for his father, Meridoc Thorngatherer, to be effective in lore and research. His library of books, while relatively small compared to government records, contains some very rare information - the kind of books people pay to read or inquire about.</p><p></p><p>Having traveled with his father to buy books or other items of scholarly interest, Sedoc would occasionally add to the family art collection, or find something for a friend. He liked traveling with his father, and occasionally went to collect something for his father by himself. Having learned quite a bit about valuables from his family, and his travels, he is in a good position to evaluate the value of 'higher end junk'</p><p></p><p>Just before entering the school, Sedoc thought of opening a shop. In it he would offer to find things here and in other places. He would broker transactions across distance, and would occasionally be commissioned to find some item. Of course, he planned to find rare or in-demand items like spices, table ware, metal objects, and the like to stock a small store.</p><p></p><p>After his schooling was completed, he worked hard to open his store. For the first half year, he traveled as far and wide as he could, with whatever his family could afford to lend him, and sent home more than would fit in the average store in Crossings. In the next six months </p><p>he sold the common items, and tweeked his stock such that he would make a nice profit. </p><p>Unfortunately, he is still paying off loans. In a year or two, he will be free and clear.</p><p></p><p>For now 'Gatherer's Imports' in Crossings looks like it will do well.</p><p></p><p>In fact, the business has succeeded quite well. He now has a trusted clerk running the store, and Sedoc now has time to be 'unavailable' at times. This is quite convenient as he sometimes needs a little time to scope out the sites to 'collect' the next object, travel to another town, or plan a trip into the wilder lands to trade or adventure.</p><p></p><p>Notes</p><p>Sedoc is not above a little thievery, if the plan looks safe.</p><p>He world rather, though, adventure to get what he is after. "A little chaos never hurt anyone" is a favorite line, especially when drinking. (he cant hold much beer before it get him sloshed. 34 pounds, you know. )</p><p></p><p>Experience Record</p></blockquote><p></p>
[QUOTE="Tilmamir, post: 3329880, member: 31628"] [SIZE=6]Sedoc Thorngatherer[/SIZE] RACE: Halfling (-4str, +4dex) [SIZE=4]GESTALT CHARACTER[/SIZE] 0: ROGUE 0: RANGER ALIGNMENT: Chaotic Good HEIGHT: 3'2" Weight: 34lbs Hair: long curly brown, ponytail Eyes: Blue Age: 19 stats [sblock] 16 STR: 12 (+1) ….-4 halfling 17 DEX: 21 (+5) ….+4 halfling 10 CON: 11 (+0) 14 INT: 14 (+2) 11 WIS: 11 (+0) …. 13 CHA: 13 (+1) [/sblock] [SIZE=4] Class and Racial Abilities: [/SIZE] [sblock] +2 racial bonus on Climb, Jump, and Move Silently checks +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: . . . . .This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. +2 racial bonus on Listen checks. [/sblock] Hit Dice: 1d8 HP: 8 (8+0) AC: 16 [sblock]….Base 10 ….Small creature +1 ….Dex + 4 ….Leather armor + 1 [/sblock] AC Touch Attacks 14 [ +4 Dex ] AC Flatfooted 11 [10 + 1 Leather armor] Init: +4 [+4 Dex] Speed: 20' [SIZE=4]Saves[/SIZE] Fortitude +2 [+0 base, +1 Con, +1 Racial] Reflex +6 [+0 base, +5 Dex, +1 Racial] Will +3 [+0 base, +2 Wis, +1 Racial] [SIZE=4]Attacks[/SIZE] BAB: 0 . . . Melee: +2 [BAB +0, Str +1, Size +1] . . . Ranged: +6 [BAB +0, Dex +4, Size +1, Racial +1] [SIZE=4]Weapons[/SIZE] Light Flail Melee Attack +2 (1d6+1)] Sling Ranged Attack +6 (1d4 dam, range increment 10') Short bow of Distance (+1) Ranged Attack +7 [SIZE=4]Skills[/SIZE] [sblock] *Appraise +4 [2 ranks, +2 Int] *Balance +7 [3 ranks, +4 Dex] *Bluff +4 [3 ranks, +1 Cha] *Climb +7 [3 ranks, +2 Str, +2 Racial] *Craft () +2 [0 ranks, +2 Int] +Decipher Script +0 [0 ranks, +2 Int] *Diplomacy +1 [0 ranks, +1 Cha] +Disable Device +5 [3 ranks, +2 Int] *Disguise +4 [3 ranks, + 1 Cha] *Escape Artist +4 [0 ranks, +4 Dex] *Forgery +2 [0 ranks, +2 Int] *Gather Information +1 [0 ranks, +1 Cha] +Handle Animal +0 [0 ranks, +1 Cha] *Heal +3 [3 ranks, +0 Wis] *Hide +7 [3 ranks, +4 Dex, ] *Intimidate +1 [0 ranks, +1 Cha] *Jump +7 [3 ranks, +2 Str, +2 Racial] +Knowledge (Arcana) +0 [0 ranks, +2 Int] +Knowledge (Religion) +0 [0 rank, +2 Int] +Knowledge (History) +0 [0 ranks, +2 Int] *Listen +5 [3 ranks, +0 Wis, +2 Racial] *Move Silently +9 [3 ranks, +4 Dex, +2 Racial] +Open Lock +7 [3 ranks, +4 Dex] *Perform (Oratory) +1 [0 ranks, +1 Cha] *Ride +6 [2 ranks, +4 Dex] *Search +5 [3 ranks, +2 Int] *Sense Motive +0 [0 rank, +0 Wis] *Slight of Hand +0 [0 ranks, +4 Dex] *Spot +0 [0 ranks, +0 Wis] *Survival +2 [0 ranks, +0 Wis] *Swim +0 [0 ranks, +1 Str,-1 Armor Check] +Tumble +4 [0 ranks, +4 Dex] +Use Magic Device +2 [0 ranks, +2 Cha] *Use Rope +1 [0 ranks, +1 Dex] [/sblock] [SIZE=4]Feats[/SIZE] Improved Initiative (1st level) tbd [SIZE=4]Languages[/SIZE] [sblock] Common Halfling Dwarven Elven Gnome Goblin and Orc [/sblock] [SIZE=4]Ranger Spells[/SIZE] none [SIZE=4]Equipment & Supplies & wealth[/SIZE] [sblock] In Backpack (2 gp) Bedroll (.1 gp) Hemp Rope 50' (1 gp) Torches (10) (.1 gp) Waterskin (1gp) Wealth (PP): (GP): 495 (SP): 8 (CP): [/sblock] [SIZE=4]Magic Items[/SIZE] Short bow of Distance +1 Experience Points 0 Needed: 1000 Appearance Background Sedoc comes from a fairly well-to-do family. Among the halfling community, the Thorngatherers are well known as collectors of fine art and artefacts. His father has, in fact, financed a small number of expiditions to unearth lost treasures. For all appearances, they are a model family in their community. On the less 'pristine' side, they have been heavily involved in higher scale roguishness. Sedoc's grandfather, Harken, had traveled wider than most, and developed connections across the world. While many of these ties have been lost, a few significant ties remain. Enough important looking people come to visit Harken that he is thought of as 'important' Over time, he has been thought of, even elected, as a judge among the halflings. (There is honor among thieves) While the family friends make Harken important to the community, these same widespread friends form the basis for his father, Meridoc Thorngatherer, to be effective in lore and research. His library of books, while relatively small compared to government records, contains some very rare information - the kind of books people pay to read or inquire about. Having traveled with his father to buy books or other items of scholarly interest, Sedoc would occasionally add to the family art collection, or find something for a friend. He liked traveling with his father, and occasionally went to collect something for his father by himself. Having learned quite a bit about valuables from his family, and his travels, he is in a good position to evaluate the value of 'higher end junk' Just before entering the school, Sedoc thought of opening a shop. In it he would offer to find things here and in other places. He would broker transactions across distance, and would occasionally be commissioned to find some item. Of course, he planned to find rare or in-demand items like spices, table ware, metal objects, and the like to stock a small store. After his schooling was completed, he worked hard to open his store. For the first half year, he traveled as far and wide as he could, with whatever his family could afford to lend him, and sent home more than would fit in the average store in Crossings. In the next six months he sold the common items, and tweeked his stock such that he would make a nice profit. Unfortunately, he is still paying off loans. In a year or two, he will be free and clear. For now 'Gatherer's Imports' in Crossings looks like it will do well. In fact, the business has succeeded quite well. He now has a trusted clerk running the store, and Sedoc now has time to be 'unavailable' at times. This is quite convenient as he sometimes needs a little time to scope out the sites to 'collect' the next object, travel to another town, or plan a trip into the wilder lands to trade or adventure. Notes Sedoc is not above a little thievery, if the plan looks safe. He world rather, though, adventure to get what he is after. "A little chaos never hurt anyone" is a favorite line, especially when drinking. (he cant hold much beer before it get him sloshed. 34 pounds, you know. ) Experience Record [/QUOTE]
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