Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
'Brew Club
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RSKennan" data-source="post: 6451200" data-attributes="member: 8256"><p>I tend to do in-depth world building, then run my games extemporaneously, and it takes me an hour or so to get into the zone. Additionally, my current game is one that is not meant as a pickup game- it does take more than a short time to understand, as it makes a lot of things that are specific rules that would be looked up in other games into general, interdependent axioms- without being rules light. A player would need to understand them all (42 so far) to understand the game. The first two hours would still be largely Q&A to begin grasping the game's paradigm unless the players had read the rules and made a character on their own. The goal, though is that after players absorb the rules, they wouldn't need to refer to the book. In other words, its a very steep learning curve, but once it's done, its done. </p><p></p><p>I understand that contemporary opinion is that this is not the way to design a game, but I think that this kind of design has its place, and am doing it with full awareness that it will turn a lot of people off. It's intentionally not for everyone, but I already have people following the development of the game. It's for me, and for them. </p><p></p><p>So it's not looking like this brew club will be for me, or at least this particular game from me. No worries, and good luck.</p></blockquote><p></p>
[QUOTE="RSKennan, post: 6451200, member: 8256"] I tend to do in-depth world building, then run my games extemporaneously, and it takes me an hour or so to get into the zone. Additionally, my current game is one that is not meant as a pickup game- it does take more than a short time to understand, as it makes a lot of things that are specific rules that would be looked up in other games into general, interdependent axioms- without being rules light. A player would need to understand them all (42 so far) to understand the game. The first two hours would still be largely Q&A to begin grasping the game's paradigm unless the players had read the rules and made a character on their own. The goal, though is that after players absorb the rules, they wouldn't need to refer to the book. In other words, its a very steep learning curve, but once it's done, its done. I understand that contemporary opinion is that this is not the way to design a game, but I think that this kind of design has its place, and am doing it with full awareness that it will turn a lot of people off. It's intentionally not for everyone, but I already have people following the development of the game. It's for me, and for them. So it's not looking like this brew club will be for me, or at least this particular game from me. No worries, and good luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
'Brew Club
Top