Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Brew potions without brew potions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Camelot" data-source="post: 5166874" data-attributes="member: 82617"><p>I know that my interpretation isn't RAW, but RAW has problems, so I like to solve them with RAI and reading in between the lines.</p><p> </p><p>Everything should be useful (because of the balance of 4e), so in order to make Brew Potion useful beyond level 5, I don't allow consumables to be made with Enchant Magic Item.</p><p> </p><p>In my interpretation, wondrous items are special. They cannot just be created by a general "create magic item" ritual. They have a story to why they were created, or a specific ritual that creates an individual item but no others. The characters don't need those rituals, and sometimes don't even need to know the story. They just know that they find this item in the dungeon or in a store and they take/buy it, and now they can use it, but they can't create such items by themselves.</p><p> </p><p>Consumables (including potions and elixirs) are so useful and common that they are found for purchase in almost any town or city, and frequently in dungeons as well. I like to remove the middle man of a ritual and just let them buy the items. Potions and elixirs stand out from the consumables because they are even more useful and common that they get their own ritual just in case the PCs need more potions in the middle of an adventure.</p><p> </p><p>Wondrous items can be created, just not by the PCs (or at least not commonly enough that a RAW ritual needs to be written up; if the PCs are at the level of the item and the story calls for it, they can probably find a way to create it). PCs will likely find or buy already created wondrous items with those choices already determined for them. The stylus will already have a language "programmed" into it; the pair of sending stones will already be tuned to each other. The RAW text just allows there to be multiple options for one item, but its usually the DMs choice, not the PCs.</p><p> </p><p>I understand that most of this is just my interpretation and isn't said by the rules. That's my purpose as a DM: take what has been given to me by the rules and make it fun and understandable for my group; I don't assume this to be fun or understandable to all groups, but just in case I might as well throw it out there. =)</p></blockquote><p></p>
[QUOTE="Camelot, post: 5166874, member: 82617"] I know that my interpretation isn't RAW, but RAW has problems, so I like to solve them with RAI and reading in between the lines. Everything should be useful (because of the balance of 4e), so in order to make Brew Potion useful beyond level 5, I don't allow consumables to be made with Enchant Magic Item. In my interpretation, wondrous items are special. They cannot just be created by a general "create magic item" ritual. They have a story to why they were created, or a specific ritual that creates an individual item but no others. The characters don't need those rituals, and sometimes don't even need to know the story. They just know that they find this item in the dungeon or in a store and they take/buy it, and now they can use it, but they can't create such items by themselves. Consumables (including potions and elixirs) are so useful and common that they are found for purchase in almost any town or city, and frequently in dungeons as well. I like to remove the middle man of a ritual and just let them buy the items. Potions and elixirs stand out from the consumables because they are even more useful and common that they get their own ritual just in case the PCs need more potions in the middle of an adventure. Wondrous items can be created, just not by the PCs (or at least not commonly enough that a RAW ritual needs to be written up; if the PCs are at the level of the item and the story calls for it, they can probably find a way to create it). PCs will likely find or buy already created wondrous items with those choices already determined for them. The stylus will already have a language "programmed" into it; the pair of sending stones will already be tuned to each other. The RAW text just allows there to be multiple options for one item, but its usually the DMs choice, not the PCs. I understand that most of this is just my interpretation and isn't said by the rules. That's my purpose as a DM: take what has been given to me by the rules and make it fun and understandable for my group; I don't assume this to be fun or understandable to all groups, but just in case I might as well throw it out there. =) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Brew potions without brew potions
Top