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Brewing potions question
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<blockquote data-quote="Kershek" data-source="post: 268222" data-attributes="member: 2900"><p>I agree that the Shield spell isn't broken, but your last comment isn't necessarily true, since 1st level scrolls are either easy to make or easy to purchase in most any town or city. Using scrolls, of course, doesn't lessen the spellcasting ability of a wizard.</p><p></p><p></p><p></p><p>I don't know where you get that. In games I play, most combats are finished in the first 10 rounds, especially once you get through the first few character levels and are more effective.</p><p></p><p>Also, potions of 1st level shield, at 50gp to purchase or 25gp to create, is pittance to an adventurer. They could get several and not affect buying other potions. Same as Cure Light Wounds. And no, I don't call spontaneous casting broken.</p><p></p><p></p><p></p><p>What is an AoE spell? Also, you really make all potions break from falling over?</p><p></p><p></p><p></p><p>I agree that cover helps, when it is available. Same with spread spells. Shield is not infallible, but, as a 1st level spell, it is still immensely powerful for a non-spellcaster.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Well, I think that I'm going to rule that the characters can have it, but with a caveat. Any potions not listed in the DMG are not easily available and the party will have to make them themselves. This will limit their supply due to time constraints more than money or xp. However, this will mean that most enemies won't have them, either.</p><p></p><p></p><p></p><p>Bows of True Strike require a standard action to activate, which means you're only using them every other round and only for the first shot in the round. Not overpowered at all.</p></blockquote><p></p>
[QUOTE="Kershek, post: 268222, member: 2900"] I agree that the Shield spell isn't broken, but your last comment isn't necessarily true, since 1st level scrolls are either easy to make or easy to purchase in most any town or city. Using scrolls, of course, doesn't lessen the spellcasting ability of a wizard. I don't know where you get that. In games I play, most combats are finished in the first 10 rounds, especially once you get through the first few character levels and are more effective. Also, potions of 1st level shield, at 50gp to purchase or 25gp to create, is pittance to an adventurer. They could get several and not affect buying other potions. Same as Cure Light Wounds. And no, I don't call spontaneous casting broken. [b][/b] What is an AoE spell? Also, you really make all potions break from falling over? [b][/b] I agree that cover helps, when it is available. Same with spread spells. Shield is not infallible, but, as a 1st level spell, it is still immensely powerful for a non-spellcaster. [b][/b] Agreed. [b][/b] Well, I think that I'm going to rule that the characters can have it, but with a caveat. Any potions not listed in the DMG are not easily available and the party will have to make them themselves. This will limit their supply due to time constraints more than money or xp. However, this will mean that most enemies won't have them, either. [b][/B] Bows of True Strike require a standard action to activate, which means you're only using them every other round and only for the first shot in the round. Not overpowered at all. [/QUOTE]
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