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Brewing potions question
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 268894" data-attributes="member: 5335"><p>The entire idea of my post was to say that shield is just a spell like any other, and that allowing it is not unbalancing.</p><p></p><p>My comments on clerics being too powerful was sarcastic, refering to the many on this board who seem to think they are too powerful, as others see the ranger as being weak.</p><p></p><p>Spells and scrolls are cheap, but as I said, only IF you sell them in your game. There need not be a Ye' Old Magik Shoppe in ever thorpe you run across. </p><p></p><p>Sorry, too many abreviations. AoE is area of effect. While I wouldn't OVER use the effects of a fall or a fireball on harming a PC's items, you have to take it into account. That is what saves are for, and even if the item uses your save because it is on you, figters, for example, have poor reflex saves, which would be used in both the above accounts. Scrolls burn, vials are fragile. I say this only to point out that one bad role can cost you these "must have" items, so you can't plan on having them available always. If you do, it will bite you in the ass eventually.</p><p></p><p>Enemy wizards have spell books, fighters have tower shields, (portable cover). There is no reason why the odd spellcasting nemisis of your party could not also brew his own potions, and supply them to his underlings. They have all the possibilities of the PC's, and are usually better funded, and have a base of opperations. They should have all the possible advantages that the PC's have. It could get just as over used by the DM as the players, but it is still not a far flung possibility. And as you said, time constraints. Would the PC's rather have potions of shield or endurance? Not to mention it takes a feat to make, which is no small price to pay for anyone.</p><p></p><p>Finally, the comment on the bow was also sarcasm. I have no problems with it, especially since it takes not only an action to activate, but a spell trigger as well, limiting who can use it. I was using it as an illustration of another item that is commonly percived as being over powered. Likewise, a ring of shield, while powerful, and under priced at the 2000gp stated in other posts, is really only a weightless, 75% effective tower shield, since it can't give 9/10 or total cover. It would be a great item, but not in every situation.</p><p></p><p>I have played and DM'ed 3E since it came out, and I have yet to find anything that I would say is game breakingly unbalanced, or even close. I simply get frustrated when I hear someone complain about a spell that can be defeated by a good pair of sneakers and a knife to the kidney.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 268894, member: 5335"] The entire idea of my post was to say that shield is just a spell like any other, and that allowing it is not unbalancing. My comments on clerics being too powerful was sarcastic, refering to the many on this board who seem to think they are too powerful, as others see the ranger as being weak. Spells and scrolls are cheap, but as I said, only IF you sell them in your game. There need not be a Ye' Old Magik Shoppe in ever thorpe you run across. Sorry, too many abreviations. AoE is area of effect. While I wouldn't OVER use the effects of a fall or a fireball on harming a PC's items, you have to take it into account. That is what saves are for, and even if the item uses your save because it is on you, figters, for example, have poor reflex saves, which would be used in both the above accounts. Scrolls burn, vials are fragile. I say this only to point out that one bad role can cost you these "must have" items, so you can't plan on having them available always. If you do, it will bite you in the ass eventually. Enemy wizards have spell books, fighters have tower shields, (portable cover). There is no reason why the odd spellcasting nemisis of your party could not also brew his own potions, and supply them to his underlings. They have all the possibilities of the PC's, and are usually better funded, and have a base of opperations. They should have all the possible advantages that the PC's have. It could get just as over used by the DM as the players, but it is still not a far flung possibility. And as you said, time constraints. Would the PC's rather have potions of shield or endurance? Not to mention it takes a feat to make, which is no small price to pay for anyone. Finally, the comment on the bow was also sarcasm. I have no problems with it, especially since it takes not only an action to activate, but a spell trigger as well, limiting who can use it. I was using it as an illustration of another item that is commonly percived as being over powered. Likewise, a ring of shield, while powerful, and under priced at the 2000gp stated in other posts, is really only a weightless, 75% effective tower shield, since it can't give 9/10 or total cover. It would be a great item, but not in every situation. I have played and DM'ed 3E since it came out, and I have yet to find anything that I would say is game breakingly unbalanced, or even close. I simply get frustrated when I hear someone complain about a spell that can be defeated by a good pair of sneakers and a knife to the kidney.:D [/QUOTE]
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