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<blockquote data-quote="Guest 6801328" data-source="post: 6866660"><p>I'm working on some ideas for a sub-class that can brew potions and I'd love some feedback on ideas.</p><p></p><p>First, I'm using the rarity of potions (common, uncommon, rare, very rare, legendary) to determine the difficulty of crafting them. E.g., all uncommon potions share the same requirements. The variables are time, cost, level, difficulty, and maximum potions at a time.</p><p></p><p>So I'm thinking about giving each tier of potion a value, P, with the progression 1, 3, 6, 10, 15. </p><p></p><p>The cost of the potion is 50g * P. So 750g for a potion of Storm Giant Strength. (?!?!) All healing potions would be half price and half time. (Honestly I'm thinking that the gold cost needs to be an exponential function.)</p><p></p><p>The time to make is P days.</p><p></p><p>The minimum level to make is P.</p><p></p><p>You start knowing only Healing potion. Researching new potions takes 5 times normal costs, in gold and time. So 75 days and 2,250g to learn Storm Giant Strength.</p><p></p><p>At any one time you can only have potions existing whose P's total up to your own level.</p><p></p><p>Are there any potions in the DMG (anything listed as type 'potion', including Philter of Love) that might be too powerful?</p><p></p><p>All input/feedback welcome.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6866660"] I'm working on some ideas for a sub-class that can brew potions and I'd love some feedback on ideas. First, I'm using the rarity of potions (common, uncommon, rare, very rare, legendary) to determine the difficulty of crafting them. E.g., all uncommon potions share the same requirements. The variables are time, cost, level, difficulty, and maximum potions at a time. So I'm thinking about giving each tier of potion a value, P, with the progression 1, 3, 6, 10, 15. The cost of the potion is 50g * P. So 750g for a potion of Storm Giant Strength. (?!?!) All healing potions would be half price and half time. (Honestly I'm thinking that the gold cost needs to be an exponential function.) The time to make is P days. The minimum level to make is P. You start knowing only Healing potion. Researching new potions takes 5 times normal costs, in gold and time. So 75 days and 2,250g to learn Storm Giant Strength. At any one time you can only have potions existing whose P's total up to your own level. Are there any potions in the DMG (anything listed as type 'potion', including Philter of Love) that might be too powerful? All input/feedback welcome. [/QUOTE]
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