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General Tabletop Discussion
Publishing Business & Licensing
Brian Lewis, original legal drafter of the OGL, speaks out
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<blockquote data-quote="amethal" data-source="post: 8891338" data-attributes="member: 22784"><p>I wasn't a fan of 4e (although I've come to appreciate it a bit more since those days) but even to me some of their early objections to 4e as a game system seemed to be based on misconceptions. (I don't blame them at all for not liking the GSL that came with it.)</p><p></p><p>"It won't allow us to tell the kind of stories we want to tell" (or something to that effect), and then the example given was that the BBEG in one of their adventure paths was a Bard, and 4th edition didn't have Bards.</p><p></p><p>You can nit-pick about that:</p><p></p><p>[SPOILER="Nit-Pick"]I don't think you needed any great powers of prediction to realise that Bards, Gnomes and everything else people wanted that wasn't in the first Player's Handbook was going to be in a subsequent splat book.</p><p></p><p>If the BBEG in your current adventure path is a Bard, then are your seriously going to need a Bard villain in your next one?</p><p></p><p>What's including a Bard got to do with "stories you can tell?"[/SPOILER]</p><p></p><p>but in actual fact the BBEG wasn't a "Bard" anyway. They had Bard levels, because that was the best fit for the sort of character they were aiming for, but lots of stuff that came with it (Bardic knowledge, mastery of numerous musical instruments, proficiency with rapiers etc.) was not actually appropriate, and some of the stuff they wanted to include Bards don't usually get. The BBEG would actually have been easier to do in 4e than in 3.5e, because you could just give them the combat powers you wanted them to have and call it a day.</p><p></p><p>4e also attracted some criticism for "out-of-combat" stuff being hand-waved, but Paizo's BBEG's regularly do things "off-camera" for which no game mechanics are given (or needed).</p></blockquote><p></p>
[QUOTE="amethal, post: 8891338, member: 22784"] I wasn't a fan of 4e (although I've come to appreciate it a bit more since those days) but even to me some of their early objections to 4e as a game system seemed to be based on misconceptions. (I don't blame them at all for not liking the GSL that came with it.) "It won't allow us to tell the kind of stories we want to tell" (or something to that effect), and then the example given was that the BBEG in one of their adventure paths was a Bard, and 4th edition didn't have Bards. You can nit-pick about that: [SPOILER="Nit-Pick"]I don't think you needed any great powers of prediction to realise that Bards, Gnomes and everything else people wanted that wasn't in the first Player's Handbook was going to be in a subsequent splat book. If the BBEG in your current adventure path is a Bard, then are your seriously going to need a Bard villain in your next one? What's including a Bard got to do with "stories you can tell?"[/SPOILER] but in actual fact the BBEG wasn't a "Bard" anyway. They had Bard levels, because that was the best fit for the sort of character they were aiming for, but lots of stuff that came with it (Bardic knowledge, mastery of numerous musical instruments, proficiency with rapiers etc.) was not actually appropriate, and some of the stuff they wanted to include Bards don't usually get. The BBEG would actually have been easier to do in 4e than in 3.5e, because you could just give them the combat powers you wanted them to have and call it a day. 4e also attracted some criticism for "out-of-combat" stuff being hand-waved, but Paizo's BBEG's regularly do things "off-camera" for which no game mechanics are given (or needed). [/QUOTE]
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Brian Lewis, original legal drafter of the OGL, speaks out
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