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<blockquote data-quote="Sojourn" data-source="post: 6226533" data-attributes="member: 6750311"><p><strong>Guilds</strong></p><p></p><p>I introduced Guilds and made it a part of PC skills. </p><p>If you have 0 ranks in a skill, you are a LAYMAN. </p><p>If you have 1-4 ranks in a skill, you are an APPRENTICE. </p><p>If you have 5+ ranks in a skill, you are a JOURNEYMAN. </p><p>If you have 10+ ranks in a skill, you are a MASTER or GUILDMASTER.</p><p></p><p>You roll different dice to make a skill check based on title. </p><p>You roll different dice depending on whether or not it is a Class or Cross-class skill. </p><p>Layman: Class d12 CC: d8</p><p>Apprentice: Class d16 CC: d10</p><p>Journeyman: Class d20 CC: d12</p><p>Master: Class d24 CC: d16</p><p>Guildmaster: Class d30 CC: d20</p><p></p><p>If you do not belong to a guild, Cross Class skills cost 4 skill points per rank instead of 2. You can't buy 1/2 ranks.</p><p>As an apprentice, you may not charge for goods or services, may not increase your rank without your master's permission, and have no voice in guild politics. </p><p>A Journeyman has completed his apprenticeship to his master's satisfaction, may charge or take new skill ranks at will, and has a vote in guild politics. </p><p>A Master has completed a Masterpiece for peer review, and is accepted by a vote of other masters. He may take apprentices. </p><p>A Guildmaster settles disputes between masters and assigns or approves apprentices. </p><p></p><p>Masters get +1 to Reputation, Guildmasters get +2</p><p></p><p>In Ravinica, Guilds are organized not by trades, but by alignments.</p></blockquote><p></p>
[QUOTE="Sojourn, post: 6226533, member: 6750311"] [b]Guilds[/b] I introduced Guilds and made it a part of PC skills. If you have 0 ranks in a skill, you are a LAYMAN. If you have 1-4 ranks in a skill, you are an APPRENTICE. If you have 5+ ranks in a skill, you are a JOURNEYMAN. If you have 10+ ranks in a skill, you are a MASTER or GUILDMASTER. You roll different dice to make a skill check based on title. You roll different dice depending on whether or not it is a Class or Cross-class skill. Layman: Class d12 CC: d8 Apprentice: Class d16 CC: d10 Journeyman: Class d20 CC: d12 Master: Class d24 CC: d16 Guildmaster: Class d30 CC: d20 If you do not belong to a guild, Cross Class skills cost 4 skill points per rank instead of 2. You can't buy 1/2 ranks. As an apprentice, you may not charge for goods or services, may not increase your rank without your master's permission, and have no voice in guild politics. A Journeyman has completed his apprenticeship to his master's satisfaction, may charge or take new skill ranks at will, and has a vote in guild politics. A Master has completed a Masterpiece for peer review, and is accepted by a vote of other masters. He may take apprentices. A Guildmaster settles disputes between masters and assigns or approves apprentices. Masters get +1 to Reputation, Guildmasters get +2 In Ravinica, Guilds are organized not by trades, but by alignments. [/QUOTE]
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