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<blockquote data-quote="Wik" data-source="post: 5054493" data-attributes="member: 40177"><p>However, is it really "gimping" a character by saying "Martial characters get this benefit - if you don't want to be a martial character, you don't get the benefit"? You are still, for example, playing a "by the book" wizard - you're just not getting that bonus feat that, by the book, you shouldn't have anyway.</p><p></p><p>I have player buy-in regarding races (I think most of my players would be behind me if I ran an all-human game, even). But I think to completely bar a character class (or group of classes, in this case) might be a bit overkill - and actually would go against what I want to establish. Instead, I sort of thought that by making those classes slightly weaker, and saying this from the outset, is a good way to do things without going too crazy.</p><p></p><p>After all, in a world with few mages, PC mages become more powerful (since there is likely to be fewer protections against magic in place) - so not getting that free feat isn't that big of a price.</p><p></p><p>As for RP disadvantages, am I in the minority in thinking that RP disadvantages actually make a character more enjoyable to play, and, therefore, more likely to appear in play? What I mean is, if you say "mages are hated in this game", don't you often see multiple mages pop up anyway?</p></blockquote><p></p>
[QUOTE="Wik, post: 5054493, member: 40177"] However, is it really "gimping" a character by saying "Martial characters get this benefit - if you don't want to be a martial character, you don't get the benefit"? You are still, for example, playing a "by the book" wizard - you're just not getting that bonus feat that, by the book, you shouldn't have anyway. I have player buy-in regarding races (I think most of my players would be behind me if I ran an all-human game, even). But I think to completely bar a character class (or group of classes, in this case) might be a bit overkill - and actually would go against what I want to establish. Instead, I sort of thought that by making those classes slightly weaker, and saying this from the outset, is a good way to do things without going too crazy. After all, in a world with few mages, PC mages become more powerful (since there is likely to be fewer protections against magic in place) - so not getting that free feat isn't that big of a price. As for RP disadvantages, am I in the minority in thinking that RP disadvantages actually make a character more enjoyable to play, and, therefore, more likely to appear in play? What I mean is, if you say "mages are hated in this game", don't you often see multiple mages pop up anyway? [/QUOTE]
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