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<blockquote data-quote="Wik" data-source="post: 5054529" data-attributes="member: 40177"><p>Del, the thing is, for the idea I had in mind, I was thinking I'd *want* to see Arcane, Primal, and Divine classes. I just wanted to see more Martial characters - and wondered if it's right to skew the results that way? </p><p></p><p>For what it's worth, I can't see it really being too much of a problem by saying "hey, guys, I'd prefer it if most of you stick with martial characters". Hell, most of my group now consists of martial or mostly-martial characters (only the paladin and bard are non-martial, and both of those are pretty low-key, magically speaking). </p><p></p><p>And S'mon, I actually really like that idea, and something sort of similar to that could work (except, one of the house rules I have a lot of player support behind is a "no magic items" rule!). </p><p></p><p>I remember, way back when in my 2e days, I wanted to run a game based on the romans. PCs were expected to use a roman sword and shield, and I heavily weighted the game in that direction by way of hints and strongly worded "suggestions". I envisioned a group of human fighters, all with the same weapons (I liked the idea of homogenous PCs, with their only differences being in RP quirks as opposed to mechanics). What I got was a huge variety of fighter types - which weakened the concept in my mind (it wasn't just a DM fiat game, either - but I really wanted the Roman soldier feel, and a bunch of celtic, germanic, and gladiatorial PCs sort of destroyed that vibe). </p><p></p><p>My current idea isn't nearly as tight as that, but I thought giving the PCs a benefit for "colouring within the lines" might be a nice touch. </p><p></p><p>I'm guessing the consensus, though, is that rewarding players for sticking within the campaign concept with "crunchy goodness" is a bad idea. What sort of way SHOULD you reward those players who stick within the campaign concept (while at the same time allowing those players who want to play a bit on the fringe of things to do so)?</p></blockquote><p></p>
[QUOTE="Wik, post: 5054529, member: 40177"] Del, the thing is, for the idea I had in mind, I was thinking I'd *want* to see Arcane, Primal, and Divine classes. I just wanted to see more Martial characters - and wondered if it's right to skew the results that way? For what it's worth, I can't see it really being too much of a problem by saying "hey, guys, I'd prefer it if most of you stick with martial characters". Hell, most of my group now consists of martial or mostly-martial characters (only the paladin and bard are non-martial, and both of those are pretty low-key, magically speaking). And S'mon, I actually really like that idea, and something sort of similar to that could work (except, one of the house rules I have a lot of player support behind is a "no magic items" rule!). I remember, way back when in my 2e days, I wanted to run a game based on the romans. PCs were expected to use a roman sword and shield, and I heavily weighted the game in that direction by way of hints and strongly worded "suggestions". I envisioned a group of human fighters, all with the same weapons (I liked the idea of homogenous PCs, with their only differences being in RP quirks as opposed to mechanics). What I got was a huge variety of fighter types - which weakened the concept in my mind (it wasn't just a DM fiat game, either - but I really wanted the Roman soldier feel, and a bunch of celtic, germanic, and gladiatorial PCs sort of destroyed that vibe). My current idea isn't nearly as tight as that, but I thought giving the PCs a benefit for "colouring within the lines" might be a nice touch. I'm guessing the consensus, though, is that rewarding players for sticking within the campaign concept with "crunchy goodness" is a bad idea. What sort of way SHOULD you reward those players who stick within the campaign concept (while at the same time allowing those players who want to play a bit on the fringe of things to do so)? [/QUOTE]
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