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Bribing Players during PCGen
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<blockquote data-quote="Janx" data-source="post: 5056155" data-attributes="member: 8835"><p>Del makes excellent points.</p><p></p><p>Rewinding just a moment, though:</p><p></p><p>The OP is talking about rules for the campaign.  In my parlance, these are Campaign Rules, not House Rules.  House Rules generally apply to any campaign played in a specified game edition.  Campaign rules apply to just that campaign or game world.</p><p></p><p>Back to where Del  left off.  Del is pointing out that the OP's goal may not be served by the rule changes he is making.  Thus, before making a rule, make sure you have clearly defined the problem and the effect you'd like to see.</p><p></p><p>In this case, it seems that the OP wants to encourage more martial PCs, and less magic PCs, but not totally eliminate them.</p><p></p><p>The simplest solution is probably to just talk with the players.  You might define a number of "slots" so players have to negotiate or bid for them, thus limiting the total arcane PCs.</p><p></p><p>If you simply make 1 class better than another, then odds are good, nobody will play the lesser class (with some exceptions).</p></blockquote><p></p>
[QUOTE="Janx, post: 5056155, member: 8835"] Del makes excellent points. Rewinding just a moment, though: The OP is talking about rules for the campaign. In my parlance, these are Campaign Rules, not House Rules. House Rules generally apply to any campaign played in a specified game edition. Campaign rules apply to just that campaign or game world. Back to where Del left off. Del is pointing out that the OP's goal may not be served by the rule changes he is making. Thus, before making a rule, make sure you have clearly defined the problem and the effect you'd like to see. In this case, it seems that the OP wants to encourage more martial PCs, and less magic PCs, but not totally eliminate them. The simplest solution is probably to just talk with the players. You might define a number of "slots" so players have to negotiate or bid for them, thus limiting the total arcane PCs. If you simply make 1 class better than another, then odds are good, nobody will play the lesser class (with some exceptions). [/QUOTE]
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