Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="roger semerad" data-source="post: 9223137" data-attributes="member: 6998612"><p>I can't really speculate about anyone else's feelings on this, but here's how it worked out for me. I always thought of hit points as an abstraction and never liked, or really understood, the meat argument. After being on this site for a while I have since understood the meat side, but will never agree with it. This affected my reading of the HP healing affects greatly. When they alluded to healing actual wounds I always saw that as a holdover from older editions. I basically just mentally rewrote the effects in my head to not make those connections between wounds and HP, so that healing word power was rewritten to say something like; You whisper a quick prayer and your allies feel divine energy bolster them. My take on this is that 4th needed to take a firm stand on the HP issue, but that probably wouldn't have been well accepted either. Definitely better in my own opinion, but not well received overall. </p><p></p><p>Taking this a bit further, I'd like to see an actual injury mechanic that kicks in when you go down to 0 HP. A simple debuff would be good for the first injury you take, every further injury you take before healing would roll on a chart with a chance of a serious injury happening. Healing these injuries would take a ritual to heal, making healing actual injuries a lengthy and costly affair.</p><p></p><p>Edit: thinking about this possible injury rule, it's probably a little too punishing. Maybe making going to 0 HP force a roll on an injury table that has only a 25% chance for an actual minor injury to happen. These minor injuries could be cured by either a lv.1 ritual or a long rest, and they wouldn't stack. On a natural 1 you'd get a major injury that would require a higher level ritual to cure, or extended rest and doctor care. That would make going to 0HP scary without being too punishing. </p><p></p><p>Maybe even that might be too much to keep 4th's feel though, so maybe it's not a good idea for the game. That's how I'd want magical healing to work in the game though. Making actual healing the realm of rituals exclusively, with HP being completely removed from the equation.</p></blockquote><p></p>
[QUOTE="roger semerad, post: 9223137, member: 6998612"] I can't really speculate about anyone else's feelings on this, but here's how it worked out for me. I always thought of hit points as an abstraction and never liked, or really understood, the meat argument. After being on this site for a while I have since understood the meat side, but will never agree with it. This affected my reading of the HP healing affects greatly. When they alluded to healing actual wounds I always saw that as a holdover from older editions. I basically just mentally rewrote the effects in my head to not make those connections between wounds and HP, so that healing word power was rewritten to say something like; You whisper a quick prayer and your allies feel divine energy bolster them. My take on this is that 4th needed to take a firm stand on the HP issue, but that probably wouldn't have been well accepted either. Definitely better in my own opinion, but not well received overall. Taking this a bit further, I'd like to see an actual injury mechanic that kicks in when you go down to 0 HP. A simple debuff would be good for the first injury you take, every further injury you take before healing would roll on a chart with a chance of a serious injury happening. Healing these injuries would take a ritual to heal, making healing actual injuries a lengthy and costly affair. Edit: thinking about this possible injury rule, it's probably a little too punishing. Maybe making going to 0 HP force a roll on an injury table that has only a 25% chance for an actual minor injury to happen. These minor injuries could be cured by either a lv.1 ritual or a long rest, and they wouldn't stack. On a natural 1 you'd get a major injury that would require a higher level ritual to cure, or extended rest and doctor care. That would make going to 0HP scary without being too punishing. Maybe even that might be too much to keep 4th's feel though, so maybe it's not a good idea for the game. That's how I'd want magical healing to work in the game though. Making actual healing the realm of rituals exclusively, with HP being completely removed from the equation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
Top