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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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<blockquote data-quote="Voadam" data-source="post: 9224554" data-attributes="member: 2209"><p>I think it is a different issue, mostly a gap between the mechanics and the narration.</p><p></p><p>Taking the 1e poison discussion further. I have no intellectual problem with quantum hp that depend on the situation in most cases. The scorpion hit and I made my save so no actual piercing with the damage from the stinger, it is a threatened poisoning that stresses my warrior out so he loses 1d6 hp which is not represented by even a scratch.</p><p></p><p>Most of the time at the table it would not even get to that point of narration, it hit for 3 damage, Aargh, a 17 so save against the poison, Phew. Next action in the round. If I stop to actually narrate it more in depth for the result of the hit I have to switch to the intellectual concept of the near miss that stresses out the combatant.</p><p></p><p>However the narration and quantum nature of hp can be strained further by the situation. Suppose you have 2 hp but you get hit for 3 damage but make your save, so no scratch with poison from the stinger, but the stinger attack did enough damage to knock you unconscious or kill you. Narrating a venomous stinger attack that does not hit you for purposes of poison but does skewer you for physical injury is fairly awkward to reconcile.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9224554, member: 2209"] I think it is a different issue, mostly a gap between the mechanics and the narration. Taking the 1e poison discussion further. I have no intellectual problem with quantum hp that depend on the situation in most cases. The scorpion hit and I made my save so no actual piercing with the damage from the stinger, it is a threatened poisoning that stresses my warrior out so he loses 1d6 hp which is not represented by even a scratch. Most of the time at the table it would not even get to that point of narration, it hit for 3 damage, Aargh, a 17 so save against the poison, Phew. Next action in the round. If I stop to actually narrate it more in depth for the result of the hit I have to switch to the intellectual concept of the near miss that stresses out the combatant. However the narration and quantum nature of hp can be strained further by the situation. Suppose you have 2 hp but you get hit for 3 damage but make your save, so no scratch with poison from the stinger, but the stinger attack did enough damage to knock you unconscious or kill you. Narrating a venomous stinger attack that does not hit you for purposes of poison but does skewer you for physical injury is fairly awkward to reconcile. [/QUOTE]
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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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