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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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<blockquote data-quote="Bagpuss" data-source="post: 9227291" data-attributes="member: 3987"><p>Also minions are only ever minions compared to the players. Something that would have been a normal monster when they encountered it at 3rd level, could be a minion when they encounter it at 6th. If the players aren't fighting them it doesn't really matter what they are. Of course they are fine with a bit of soup or sleet.</p><p></p><p></p><p>Again minion is a mechanic that only matters when compared to the characters, not compared to stairs.</p><p></p><p></p><p></p><p>It is very much something to do with the game universe, as the universe is only experienced by how the players interact with it. A minion is a minor challenge to the PCs something they can easily dispatch, but could still present some sort of threat. It has a clear game justification it simulates those faceless opponents heros fight in film and fiction that are a hurdle on the way to fighting the main villain and are dispatched with a quick thrust, or a minor spell as they fight there way to a more significant opponent.</p><p></p><p>If it only takes one hit to remove an opponent, then there is no point in tracking hit point for it.</p><p></p><p></p><p></p><p></p><p>The are modelling something about the game universe, what sort of challenge these creatures are compared to the main characters.</p><p></p><p></p><p></p><p>No game simulates reality. They all make certain concessions. What 4E does is make an effort simulate heroic fiction, where you see characters despatch enemies with a simple single thrust, not something that D&D did reliably before or since. (Well maybe in AD&D when fighters could attack a number of less than 1d8 hit dice creatures in their turn equal to their level).</p><p></p><p></p><p></p><p>From the PC perspective the reality is consistent. Something becomes a minion because you have become so more powerful so it presents less of a challenge. The PC isn't aware of hit points just that they are stronger.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9227291, member: 3987"] Also minions are only ever minions compared to the players. Something that would have been a normal monster when they encountered it at 3rd level, could be a minion when they encounter it at 6th. If the players aren't fighting them it doesn't really matter what they are. Of course they are fine with a bit of soup or sleet. Again minion is a mechanic that only matters when compared to the characters, not compared to stairs. It is very much something to do with the game universe, as the universe is only experienced by how the players interact with it. A minion is a minor challenge to the PCs something they can easily dispatch, but could still present some sort of threat. It has a clear game justification it simulates those faceless opponents heros fight in film and fiction that are a hurdle on the way to fighting the main villain and are dispatched with a quick thrust, or a minor spell as they fight there way to a more significant opponent. If it only takes one hit to remove an opponent, then there is no point in tracking hit point for it. The are modelling something about the game universe, what sort of challenge these creatures are compared to the main characters. No game simulates reality. They all make certain concessions. What 4E does is make an effort simulate heroic fiction, where you see characters despatch enemies with a simple single thrust, not something that D&D did reliably before or since. (Well maybe in AD&D when fighters could attack a number of less than 1d8 hit dice creatures in their turn equal to their level). From the PC perspective the reality is consistent. Something becomes a minion because you have become so more powerful so it presents less of a challenge. The PC isn't aware of hit points just that they are stronger. [/QUOTE]
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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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