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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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<blockquote data-quote="Neonchameleon" data-source="post: 9230025" data-attributes="member: 87792"><p>This is your own presumption, which is reflected nowhere in the actual operation of the game. Someone being hit with a red dragon's breath weapon for over a hundred hit points and surviving because they have two hundred isn't just surviving. They are completely peachy. They are precisely as able to do literally anything as they would be without that damage. They aren't "pushing through" so much as they are almost completely mechanically unaffected.</p><p></p><p>And it is positively ridiculous and anti-thematic to claim that someone is not only "pushing through" but they are "pushing through" <em>effortlessly</em>. As they are; there is no actual question as to whether they succeed in pushing through and no cost in your house rules.</p><p></p><p>Indeed. I see all those penalties. Oh wait...</p><p></p><p>I'm going to assume either you or [USER=2209]@Voadam[/USER] has the other one Ignored. Because as he has mentioned <em>Regenerate</em> did not cure hit point damage in either 1e or 2e. It had a component of hit point recovery added in 3.0 and strengthened in 3.5 (in 3.0 it was only as strong as CLW).</p><p></p><p>So to recap the spell that regrew limbs and fixed broken bones before 3.0 did not heal a single hit point of damage. Injuries are entirely independent of hp loss in AD&D - and the fact that it <em>also</em> cures cosmetic damage in 3.x doesn't support your case. It is however utterly devastating to your case that hp are injuries that regenerate doesn't do anything to fix hp in older editions.</p><p></p><p>I am saying <em>a papercut is a wound.</em> It's a largely cosmetic one. And it's that sort of light wound that Cure Light Wounds cures. Shallow cuts and minor bruises. Enough to make someone look roughed up but not enough to make them take any actual penalties.</p><p></p><p>I think a broken arm is a middle ground. And Regenerate will explicitly fix that - while Cure Light Wounds won't because that goes beyond hp damage.</p><p></p><p>And this is yet another strawman. There is some information. Regenerate <em>does</em> regenerate. Cure Light Wounds <em>does cure light wounds.</em> But it's like product names. Bigby's Gesticulating Fist doesn't create Bigby's literal fist. Cure Serious Wounds is a bigger version of Pure Light Wounds.</p><p></p><p>3.X is <em>massively</em> loaded with modifiers. If hit points were any more than a lifebar then there would be modifiers there.</p><p></p><p>Except I haven't.</p><p></p><p>Debunking your arrant nonsense about 4e serves a point. The zombie myths you are spouting about 4e and healing are, regrettably, endemic in the community. However your attempt to redefine hit points are just clearly wrong so there's no point.</p><p></p><p>LOL.</p><p></p><p>Except that as we've gone into (a) hit points do not <em>and have never</em> modelled injuries. You need something like the Sword of Sharpness to inflict a non-lethal non-cosmetic injury and (b) people who are exhausted are less able to keep going or even recover.</p><p></p><p>OK. Now you're just misrepresenting things. Possibly because you seem to think that every rule and every system in nature should only have one purpose.</p><p></p><p>No. They have cosmetic fire damage. Lightly scorched and possibly some burning hair or missing eyebrows.</p><p></p><p>The rules say otherwise.</p><p></p><p>If they had <em>they would be taking penalties.</em></p><p></p><p>Indeed. They can do so <em>without even twisting or spraining their ankle.</em> The only effect that the damage has is cosmetic and as a video game life bar.</p><p></p><p>Except you are simply, objectively wrong here.</p><p></p><p>Except healing surges are a measure of character stamina.</p><p></p><p>Except I haven't. I am running Healing Word by the book. And have quoted what it says.</p><p></p><p>Let me know when there's physical damage involved.</p><p></p><p>As we have gone through <em>hit points are not physical damage. And it is possible to recover hit points without recovering physical damage and vise-versa.</em> You are houseruling D&D then because 4e doesn't follow your house rules you are claiming it is done wrong.</p><p></p><p>Again hit points <em>are not and have never been </em>damage. If you've just taken massive damage from a red dragon's breath weapon there is no "pushing through". You are suffering massive burns and can barely move</p><p></p><p>And if you are going to violate physics with an augur drill the way you are by saying "D&D characters can" then your objection on the grounds of plausibility here is utterly nonsensical.</p><p></p><p>Hitpoints aren't something that can be measured in universe.</p><p></p><p>Anyway this feels like I'm trying to play chess with a pigeon.</p><p></p><p>Goodbye</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9230025, member: 87792"] This is your own presumption, which is reflected nowhere in the actual operation of the game. Someone being hit with a red dragon's breath weapon for over a hundred hit points and surviving because they have two hundred isn't just surviving. They are completely peachy. They are precisely as able to do literally anything as they would be without that damage. They aren't "pushing through" so much as they are almost completely mechanically unaffected. And it is positively ridiculous and anti-thematic to claim that someone is not only "pushing through" but they are "pushing through" [I]effortlessly[/I]. As they are; there is no actual question as to whether they succeed in pushing through and no cost in your house rules. Indeed. I see all those penalties. Oh wait... I'm going to assume either you or [USER=2209]@Voadam[/USER] has the other one Ignored. Because as he has mentioned [I]Regenerate[/I] did not cure hit point damage in either 1e or 2e. It had a component of hit point recovery added in 3.0 and strengthened in 3.5 (in 3.0 it was only as strong as CLW). So to recap the spell that regrew limbs and fixed broken bones before 3.0 did not heal a single hit point of damage. Injuries are entirely independent of hp loss in AD&D - and the fact that it [I]also[/I] cures cosmetic damage in 3.x doesn't support your case. It is however utterly devastating to your case that hp are injuries that regenerate doesn't do anything to fix hp in older editions. I am saying [I]a papercut is a wound.[/I] It's a largely cosmetic one. And it's that sort of light wound that Cure Light Wounds cures. Shallow cuts and minor bruises. Enough to make someone look roughed up but not enough to make them take any actual penalties. I think a broken arm is a middle ground. And Regenerate will explicitly fix that - while Cure Light Wounds won't because that goes beyond hp damage. And this is yet another strawman. There is some information. Regenerate [I]does[/I] regenerate. Cure Light Wounds [I]does cure light wounds.[/I] But it's like product names. Bigby's Gesticulating Fist doesn't create Bigby's literal fist. Cure Serious Wounds is a bigger version of Pure Light Wounds. 3.X is [I]massively[/I] loaded with modifiers. If hit points were any more than a lifebar then there would be modifiers there. Except I haven't. Debunking your arrant nonsense about 4e serves a point. The zombie myths you are spouting about 4e and healing are, regrettably, endemic in the community. However your attempt to redefine hit points are just clearly wrong so there's no point. LOL. Except that as we've gone into (a) hit points do not [I]and have never[/I] modelled injuries. You need something like the Sword of Sharpness to inflict a non-lethal non-cosmetic injury and (b) people who are exhausted are less able to keep going or even recover. OK. Now you're just misrepresenting things. Possibly because you seem to think that every rule and every system in nature should only have one purpose. No. They have cosmetic fire damage. Lightly scorched and possibly some burning hair or missing eyebrows. The rules say otherwise. If they had [I]they would be taking penalties.[/I] Indeed. They can do so [I]without even twisting or spraining their ankle.[/I] The only effect that the damage has is cosmetic and as a video game life bar. Except you are simply, objectively wrong here. Except healing surges are a measure of character stamina. Except I haven't. I am running Healing Word by the book. And have quoted what it says. Let me know when there's physical damage involved. As we have gone through [I]hit points are not physical damage. And it is possible to recover hit points without recovering physical damage and vise-versa.[/I] You are houseruling D&D then because 4e doesn't follow your house rules you are claiming it is done wrong. Again hit points [I]are not and have never been [/I]damage. If you've just taken massive damage from a red dragon's breath weapon there is no "pushing through". You are suffering massive burns and can barely move And if you are going to violate physics with an augur drill the way you are by saying "D&D characters can" then your objection on the grounds of plausibility here is utterly nonsensical. Hitpoints aren't something that can be measured in universe. Anyway this feels like I'm trying to play chess with a pigeon. Goodbye [/QUOTE]
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