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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 9230618" data-attributes="member: 7029588"><p>No, not at all.</p><p></p><p>My argument is that if people aren't willing to embrace that playstyle / framework that makes the most sense, then 4e will create lots of nonsensical situations so probably not a good system for them</p><p></p><p>If people say "for 4e to make sense it requires a playstyle that I am not used to, comfortable with, or in fact enjoy". I'd say, great, I understand. 4e doesn't sounds like a good fit for them. </p><p></p><p>When people explain why the playstyle/ frame work they prefer will lead to problems, that creates understanding of why it is not a good fit for them. All good as well.</p><p></p><p>What I don't think is productive, is when I see people acting like 4e is never coherent under any framework, insisting that the framework that leads to nonsense is the one the designers intended so for some reason another framework that leads to coherence can't be adopted, etc.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 9230618, member: 7029588"] No, not at all. My argument is that if people aren't willing to embrace that playstyle / framework that makes the most sense, then 4e will create lots of nonsensical situations so probably not a good system for them If people say "for 4e to make sense it requires a playstyle that I am not used to, comfortable with, or in fact enjoy". I'd say, great, I understand. 4e doesn't sounds like a good fit for them. When people explain why the playstyle/ frame work they prefer will lead to problems, that creates understanding of why it is not a good fit for them. All good as well. What I don't think is productive, is when I see people acting like 4e is never coherent under any framework, insisting that the framework that leads to nonsense is the one the designers intended so for some reason another framework that leads to coherence can't be adopted, etc. [/QUOTE]
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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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